Mch hasnt always been a selfish job, Hyper charge was a trick attack equivalent in SB and in hw in the no caster setup it was a very strong buff. Its selfish only identity is new to this expacA sound argument, except for one thing: MCH has always been a selfish job and they only gave that 10% mitigation to it as a generalization from what BRD gave from Troubadour since Dismantle wasn't an equivalent of it in a few cases(Omega M/F, Guardian, Halicarnassus). The only support they provide is just that mitigation currently, and their top level of damage is at RDM's damage. It's a bit silly to think that a job that's focused on giant bursts windows just like SAM has only the equivalent of a RDM just stepping in with much more utility. Now, I'm not saying that MCH NEEDS to do SAM levels of damage. To be fair, the difference between MCH and MNK/SAM should be 300-400 at most so as MCH isn't encroaching on Melee DPS' weakness to mechanics. 500 if you want to push it just because of new Tactician.
Jobs like BRD/DNC that have job mechanics designed for supporting the party should go the support route so that their rDPS is measured in how they line up their buffs compared to their damage, which is usually on the low side due to increasing others' damage by a decent amount.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
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