Quote Originally Posted by Lastelli View Post
You talk as if it wasn't the same for ranged dps. MCH in particular has a pretty fixed rotation with some slight possible deviations because their resources can be used flexibly. But this flexibility makes the job easier and more convenient, not harder. You can even let drill and anchor drift as long as you don't miss uses and nothing changes in terms of potency per second. FFlogs data also tell us that compared to other jobs, the difference between the median dps and higher percentiles is much lower for MCH. With a few reasonable assumptions, this tells us that the role of optimization is smaller (=good play is less rewarded).
If you let your drill and AA drift, it leads to them not being synched anymore during raidbuffs, which means a loss in optimisation. You get shorter windows to be able to HC because AA or drill are not where they should or making them be the last GCD of your WF, which doesnt work most of the time on our servers.

And it is smaller, but it's still super important if you want to hit those high percentile, and you cant allow any little mistake, be able to know when to summon your first turret to be able to summon a 100 one during the maximum raidbuff time but still have the last hit touch at its peak, etc. Like it's so bullshit for the so little gain I didnt even bother this tier to try to optimize (I even let a friend play mch for TEA, even tho i never wanted to swap from mch in the past).

Even worse when you were seeing a 95% mch during 5.0 having less dps than a high grey monk