The reason why ranged isn't getting excluded from speed kills is because there are few if any serious competitive speed kill groups. Ultimate more or less replaced them as "something to do", and the payoffs for group coordination just get smaller and smaller as they nerf party buffs and utility tools, make no-buff jobs like Samurai top tier, continue to not challenge healing at all, etc.

So it feels less like a collaborative group activity where effort expended leads to noticeable improvements, and more like just doing some PF farm hoping for unusually good luck. And it's not like there's ever been a reward outside of sense of accomplishment, and groups that still want to do it might just speed run TEA, but you'd want the 1% vitality there.

The odds of a group being so motivated to competitively speed run Savage that they'd kick their ranged or tell them to learn BLM are just really slim for a bunch of unrelated reasons, regardless of what the numbers are on paper.