How would that be easier than simply increasing the Range's damage? Take what they have now and throw 500-800 more rDPS on them. Bam, you're pretty much done. There is nothing interesting about mechanics that force downtime for melee or tanks. Lemme tell you, Hello, World 2 without uptime strats was not fun. I got to sit on a marker and do absolutely nothing—to the point I was legit happy whenever we wiped on those pulls. Titan is similar but for tanks. Things like the second mini-boss in Copied Factory or even E1S where you can potentially mitigate the GCD loss if you time it just right are fun. But just being forced to disengage for x amount of time unless people catering a strat specifically around you, isn't.
I also don't like it because I essentially have to make things harder on my group if I want to parse well. At least in certain fights where the uptime strats are either riskier or involve taking more damage.




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