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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lastelli View Post
    Tbh I think option 2 would be way easier and interesting to implement. You'd just need a couple of mechanics per fight with forced downtime for the melee and a lot of movement. Option 3 would require to rework ranged dps rotations, because currently there's literally nothing in their rotation to differentiate between skilled and mediocre players (this is particularly true for MCH).
    How would that be easier than simply increasing the Range's damage? Take what they have now and throw 500-800 more rDPS on them. Bam, you're pretty much done. There is nothing interesting about mechanics that force downtime for melee or tanks. Lemme tell you, Hello, World 2 without uptime strats was not fun. I got to sit on a marker and do absolutely nothing—to the point I was legit happy whenever we wiped on those pulls. Titan is similar but for tanks. Things like the second mini-boss in Copied Factory or even E1S where you can potentially mitigate the GCD loss if you time it just right are fun. But just being forced to disengage for x amount of time unless people catering a strat specifically around you, isn't.

    I also don't like it because I essentially have to make things harder on my group if I want to parse well. At least in certain fights where the uptime strats are either riskier or involve taking more damage.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Okay, I already like commented on like a change that would help RPDPS, but I need to like answer the topic because this totally bugs me.

    No the role is not gone but being able to keep a distance by playing keep away is definitely much more limited than before, and is definitely not like a reverse HW. Everything was just stripped down to the necessary and made hyper-consistent to like a detriment in several cases, and like the usual number of jobs left totally messed-up like AST and some jobs becoming totallly op because of their simple design (BLM, WHM, PLD) or just by being WAR
    (0)
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    Ewwwwwww, it's all glowwy again!

  3. #3
    Player
    Mordraug's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Mordraug Elentari
    World
    Siren
    Main Class
    Samurai Lv 80
    I still think that BRD needs a third DoT, the extra procs would really go toward fixing that dps gap.
    (1)

  4. #4
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,449
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Mordraug View Post
    I still think that BRD needs a third DoT, the extra procs would really go toward fixing that dps gap.
    The problem that caused BRD to be in the spot it is in now is because they nerfed the DoT potencies too much because they gave BRD back its songs(because of its lore in particular, if you want to get specific). If they brought those potencies back up to what they used to be BRD would be in a better spot.
    (1)

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