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  1. #21
    Player
    MistakeNot's Avatar
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    Sep 2015
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    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by grinkdaboy View Post
    i never understood why that square enix was so against mods. i feel like if they had their own curated mods (while of course maintaining their stance against nsfw mods/copyrighted material), this would help bring together the community.

    and as for console users who might cry "not fair!", there could probably be a similar solution that allowed bethesda to bring mods to console

    One major problem with this idea, quite apart from any potential legal problems, is that FFXIV is constantly developed and constantly changing. This means that mods will occasionally need to be changed when FFXIV is updated.
    If there was a number of "curated" mods then the devs would have to retest each and every of those mods, each time FFXIV is updated. That's a whole lot of extra work.

    Besides, why would SE want to support any mods? Extra work for them, and no upside as far as they are concerned.
    (7)

  2. #22
    Player
    YatoShishi's Avatar
    Join Date
    May 2015
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    241
    Character
    Say'ri Anderson
    World
    Odin
    Main Class
    Dancer Lv 90
    yoshi p just talked about this, its because of stuff like nude mods and the issues that come with it. here is the full translation https://www.reddit.com/r/ffxiv/comme...talking_about/
    (2)

  3. #23
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Bethesda games need mods because they're half-finished. We don't need that here.
    A lot of people praise Blizzard for permitting add-ons in WoW but the truth is WoW is lacking a lot of things in its base ui so any player who even vaguely takes the game seriously needs to use add-ons.

    I far prefer SE's approach, which is to regularly improve the ui instead of putting that burden on the playerbase and have them do their work for them.

    The sad truth is a lot of games that allow add-ons become lazy with their ui updates and support. Add-ons and mods can be fun but game devs often abuse this by neglecting the base ui because "players will just make a mod of it anyway".
    (1)
    Last edited by Penthea; 02-08-2020 at 10:44 PM.

  4. #24
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    Bethesda games need mods because they're half-finished. We don't need that here.
    This game is also half finished (prime example is viera and hrothgar).
    But i agree that mods shouldn't be supported. It's online, so mods can't fix actual issues, and beside that they are pretty much useless. Others can't see it, so why bother using it?
    (0)

  5. #25
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Imagine the darkest timeline where our good lad Masayoshi Soken is forced to live in a world where kneesocks and shoes are all foot-slot gear. Nobody can wear kneesocks together with shoes, aside from a few pieces. I mean, of course he can wear those together on his job AF, right? His job icon is literally just a pair of kneesocks, c'mon!



    Thaaaat's what it's like to be a glasses fan with no mods. My job icon is an actual pair of glasses. My options for hats+glasses are very slim. I don't want to use mods, of course, but that leaves me at square one... I want more bespectacled hats, perhaps a /visor toggle added to a lot of older hats to add glasses, a pair of earrings that's actually just glasses (let's be real, any head gear that covers the face hides earrings by default anyway, right? if not, that's a simple fix- and this is what modders have btw), maybe an NPC with an open-ended dialogue that asks "show me which head gear you want to be bespectacled" -> "now show me which glasses you want paired with it" -> "by the power of the brightest timeline, I grant you (ex: ) this Bespectacled Makai Moon Guide's Circlet! :OOO" "or perhaps you wanted an Enhatted Shaded Spectacles...? (depends which item you want to be dyable)


    I know it's hard to overturn half a decade of neglect on this, but since Yoshida decided to talk about modding... This is the top of my wishlist of "things that I know modders have, of which I fantasia'd into a viera so that I would not be tempted to partake in", and if we got it legitimately, then I'd fantasia back onto au'ra same-day.
    (0)
    Last edited by Gravagar; 02-09-2020 at 01:28 AM. Reason: accidental emoji

  6. #26
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by grinkdaboy View Post
    skyrim being bad without mods is entirely subjective.
    Let's look at the bug list that is entirely objective:

    If you sign out of your profile during a load screen, then quickly sign back in after earning the Achievement "Wanted", it will display the achievement as being unlocked; however, no Gamerscore will be given and the amount of achievements shown will be 1 less than it should be if this happens. It will not count Skyrim towards the 100% completion grouping either. ?
    Getting Stuck
    You may become stuck after a cinematic event.
    Pc22.png Use the console command enableplayercontrols to regain your controls.
    If you try to mine ore while in Sneak mode, you may become stuck in the mining animation.
    It is possible to get stuck between objects and be unable to move.
    If this happens outdoors, you can fast-travel to a new location to escape.
    Pc22.png Use the console command tcl to toggle collision detection off, then move through the object you are stuck behind, then enter the console command tcl to toggle collision detection back on.
    Opening a loading door while being rag-dolled will get you stuck in a lying down position which won't allow you to use crafting stations, this can be fixed by attacking. ?
    NPC Dialogue
    If an NPC changes location (via doorway) while you are in conversation with them, you will be unable to finish the conversation. When spoken to again, they will repeat the first line of conversation but have no conversation options.
    Pc22.png Sometimes, the NPC won't even talk to you. The options won't be there either and for some reason you won't be able to leave conversation using either Tab nor Esc ?
    Pc22.png If you initiate a conversation with an NPC while holding the walk/run button, the button will invert upon leaving the conversation (i.e. if you use hold shift to walk, you will now have to hold shift to run). This can be fixed by opening a menu, holding the walk/run button, and then exiting the menu while holding that button. This does not include the "options" menu.
    Pc22.png If you are in a conversation with an NPC and open the Steam in-game interface using Shift+Tab, you will no longer be able to use Tab to end the conversation upon returning to the game. This is related to the Shift toggle bug where if you press Shift during/initiating a conversation it "sticks". You can unstick Shift by pressing it once or manually clicking the exit key. Simply waiting may cause the NPC to eventually end the conversation. ?
    Pausing during dialogue while an NPC is talking will cause the NPC to skip to the next line if enough time has passed for the voice clip to be finished.
    Pc22.png This can be fixed by opening the Console to pause the game during dialogue.
    Pc22.png When on a trade screen with a merchant or follower, sometimes clicking on a particular menu item (such as Weapons or Misc) will exit the trade screen. This is because it doesn't automatically register where you click as the active region and the active selection/clicked area can be out of sync. This also leads to a bug where clicking on a specific dialogue choice actually registers as a different one you had highlighted.
    Changing locations while in mid-conversation with an NPC sometimes causes the NPC to follow you to that location.
    While one NPC is talking to another, it is possible to make them skip their dialogue line(s) that appear on-screen. While the NPC is talking, sprint into them they'll stumble back and continue on without finishing their sentence(s).
    While an NPC is sleeping, if you go to talk to them, they may sleep and talk at the same time.
    Loading
    When loading another saved game, being in a sunny area will not display any shadow while being where a shadow area would be darkens the whole world. ?
    Sometimes some of the scenery disappears or is completely cut off. If you try to walk into the disappearing landscape, then you will be told that you "cannot go that way", causing you to freeze. This can cause the game to be unplayable as you cannot move in any direction without being stuck. ?
    Sometimes when you load into a new area you may not interact with certain objects and entities. ?
    Water does not render correctly in occasional chunks. The water still exists, but is invisible. In these instances, there may be a rectangular patch missing from the screen. Reloading a save file may fix this issue.
    When the game forces a cell change (e.g. when you are arrested with a large bounty and brought to a castle) you will sometimes load before certain key elements of the cell do (such as the ground).
    When reloading a save, your legs and lower body may become stuck in the floor. This can be rectified by jumping. ?
    Pc22.png Sometimes when loading a quicksave using the quickload key (normally F9), you may become over-encumbered even though you're not, showing the message "You are carrying too much to be able to run". To fix this you have to sheathe or unsheathe your weapon or go to the items menu. This doesn't permanently fix the problem, as every time you quickload a quicksave the problem will return. The only way to really fix it is to start loading the quicksave through the load menu.
    When fast-traveling with a following NPC, in rare instances, the NPC may act like the enemy shaking glitch, but will occur in the ground rather than being inside an object. It only occurs if standing near it and not moving. This can be corrected by having the NPC follow you to somewhere other than the area it was just in. ?
    Physics
    Objects you push that remain in contact cause you to "vibrate", which gains velocity as it continues and can very easily lead to death or could force the object to disappear. This is most observable with carts as it's very easy to push them and still be touching them, especially if you are in the cart itself.
    Enemies may occasionally get stuck on the scenery and animate incorrectly (extremely fast and jerky). Sometimes this may result in them catapulting high into the air and then falling to their deaths. This can also happen as a result of the dead dragons being launched into the air as the unintended effect of a spell. The body of the dragon can get stuck in the front gate or bridge of a town that you fast travel to.
    Objects which are affected by physics can appear to simply disappear if they are pushed outside the bounds of playable areas. They still exist but are unreachable. ?
    NPCs that are killed while they are sitting in a chair or sleeping will often end up lying under their chair or bed and occasionally partway under the floor.
    If you drop items from your inventory and re-enter the zone or reload a save, you will find the items you positioned are not where you put them after grabbing and moving them, but rather in the exact place where they were dropped from your inventory. This seems to occur only when you load a save from that same area, then immediately drop and rearrange the item before leaving. Loading the save, leaving the area, coming back, then dropping and rearranging gets it to stick.
    Enemies killed by a decapitation may disappear; you can loot them afterwards, but they will be invisible.
    When using the slow time perk with bows, the enemy's shield or weapon may hang in the air after killing them, in the same position it was in when they were shot. ?
    Sometimes when you hold an object up to a wall and sprint into it, your character will glitch between the wall and object and be forced through the wall into unplayable areas. This can be used to reach merchant chests that are hidden behind or below walls.
    Sometimes whenever the console is processing lots of data, (for land generation and spawnings) weapons will randomly appear out of nowhere and float in midair indefinitely until you activate or move them. This only seems to happen in outdoor habitats, though it may rarely happen indoors.
    On rare occasions, when you kill an NPC that is or belongs to an enemy, that entity will fall through the ground and appear (still dead) approximately 200 yards from where it was killed. This is most noticeable with horses. ?
    For some odd reason, on extremely rare instances, you may find a human NPC sleeping on a bed that has a table "squashed" above it, creating a somewhat enclosed area. Because of this, when the NPC first wakes up in the bed, he/she will raise up as normal, but they will appear to be stuck and will slide through the table to where the edge of the bed is and stand up as normal, as though the table didn't exist. This may be from the cause of an error in the design, or an improper setup. ?
    Sound
    Frequently, and seemingly at random, sound effects lag for as long as 5-6 seconds, then will occur all at once. This often happens when sneak-attacking with a bow.
    The music that plays during combat may not cease after combat ends.
    Completely exiting the game and restarting may fix this.
    Pc22.pngOpening the console and typing removemusic muscombat may fix this. This will not prevent you from hearing the music again once another fight starts.
    Alternatively, get into combat with another enemy and defeat them, this normally results in combat music completing correctly.
    The dungeon clear tune may occur when you are not in a dungeon or even doing anything in particular.
    This can sometimes happen due to special triggers in locations (eg finding a hidden treasure room or completing a puzzle that allows progress in the dungeon), or script lag whereby the game has realised a location has been cleared (eg the boss of a location has been marked as killed), some time after it had already been.
    Weapons, Armor, and Apparel
    Weapons and shields do not clean up from the world properly, and after a time they will begin to float in air near where they were lying.
    Switching weapons in combat has a 3-10 seconds delay. This is especially obvious when switching from a bow to spells or from a bow to dual wield swords.
    Certain types of weapons, when bound to a hotkey, will become unbound if more than one is in your inventory when the key is used. This only occurs for weapons that cannot be equipped to each hand through hotkeys (i.e. daggers, swords and greatswords). ?
    Wearing a mask with any hooded robe can cause your character's head to become invisible.
    With the Heavy/Light weightless armor perks, if a single piece of armor in a stack is equipped, the entire stack is weightless.
    Killing an archer that has drawn its bow but not yet released an arrow can result in the dropped bow appearing to still be drawn.
    Human characters in some cases fight unarmed with their fingers out like Khajiit. ?
    If you stand in front of an archer shooting a target, then their arrow will "vibrate". ?
    Sheathing your weapon while having a spell equipped to your left hand then unequipping the spell may result in your left hand displaying without a spell next time you unsheathe your weapon. ?
    Other Bugs
    Sometimes animated doors that serve to move between cells can get stuck in their "open" state. Attempting to enter the door will close it, and you will not be moved to the new cell. The door will work normally afterwards.
    Barred doors are able to be opened by activating the bar through the door. At the right angle the bar will be selectable through the door.
    Enemies turned into ash piles may not clean up properly, leading them to accumulate in several areas.
    This bug is fixed by version 1.9.26.0.8 of the Official Skyrim Patch.
    Harvestable items (plants, garlic, pheasants, etc.) reset/respawn upon entering the cell (exterior or interior) after 10 days; but after save and reload of that cell, they revert to the state of the cell the previous time it was exited.
    When moving items to or from a container, the entire menu will often jump up one line while still having the item selected. This occurs seemingly at random. If this happens enough times, the selection will eventually go off the screen. This may sometimes be briefly corrected by moving out and back into that section. If that doesn't work, your best bet is to move the mouse off of the item horizontally then back. This bug occurs nearly 100% of the time so it's recommended that you proceed slowly and deliberately when placing items into a container to avoid accidentally removing the wrong items.
    There is currently no fix or mod that corrects this while otherwise preserving the original inventory UI.
    Wolves and dogs run up and down (in the vertical plane) on doors while attempting to pass through, as though ignoring gravity. ?
    Characters hit by frost icicles and arrows may have it stuck on them permanently. This may be related to the function that leaves arrows on bodies hit with arrows; however, clearing arrows in inventory or unequipping apparel is not guaranteed to work as a solution.
    Anything which forces your character model to completely rebuild will work to fix this, such as going into Beast Form as a werewolf.
    Pc22.png The console command sexchange twice will force a re-render.
    Essential NPCs sometimes get stuck in the wounded state (down on one knee) and they may not recover back to normal. This can be fixed by any of the following:
    fast-traveling elsewhere and back
    staggering them with a shield or weapon
    using Unrelenting Force
    If you use a skill that changes the entire character's skin, such as invisibility or werewolf form, then the eye texture can glitch. This can be fixed by going to the main menu and then reloading a save.
    If you stand on the two halves of the split log in a mill, you may be sent flying a short distance when they disappear.
    Pc22.png Rarely, LMB and RMB cannot be used to perform actions. You must instead attack using other keys.
    Changing the control settings for LMB or RMB to another key and back may fix this.
    Sometimes using crafting stations doesn't work and instead just switches to third-person for a second, makes a clicking sound, but never actually allows the interaction.
    Wielding/sheathing your weapon, changing equipped weapons/apparel, shouting, interacting with a station while it's in use by another, or any combination of these may fix this.
    Pc22.png Using Alt+Tab to switch out of the game then back may result in the Windows mouse pointer remaining on-screen along with the Skyrim mouse pointer.
    To avoid the extra pointer, when you first Alt+Tab back into Skyrim, move the Windows pointer to the bottom edge of the display and back up again. The game will not display at this point, but the mouse will disappear. Now, Alt+Tab all the way around to Skyrim again (or Alt+Tab then Alt+Shift+Tab). You will now be back in your game with no extra pointer. This same technique can be used to remove an existing extra pointer by Alt+Tabbing out and then back in as noted.
    Loading your in-game map before you Alt+Tab out will prevent the Windows pointer appearing when you Alt+Tab back in.
    Opening the console before tabbing out will also prevent this.
    Restarting the game will restore the mouse pointer to normal.
    Pc22.pngUsing Alt+Tab to switch out of the game then back may cause visual glitches such as texture flickering and incorrect shadow rendering. These glitches will often increase in severity, possibly resulting in a crash to desktop.
    Your character's facial expression may get stuck as if in combat (locked teeth, furrowed brow, squinted eye). Followers can also get stuck in this state, and can be fixed by walking into them until they protest, or talking to them, where their expression will return to normal.
    Items called <MISSING NAME> may appear on dead NPCs. It is recommended that you do not pick up these items, because when they are dropped, the game may crash.
    With Dawnguard, you may spontaneously become a vampire in addition to being a werewolf. This seems to occur during location changes and/or entering combat. It adds "necks bitten: 1" to stats and the vampire power and active effects. The werewolf ability remains unchanged. Serana's dialogue menu still shows that the vampire option is not taken. ?
    Pc22.png While swimming, equipping from the hot keys favorite selection a melee weapon in one hand and a distance effect spell occasionally locks up the game. It seems one command, the melee weapon, is legal but the other isn't. ?
    Pc22.png Changes to the mappings of the R and F keys will not be visibly displayed in the favorites menu, though the changes will still apply.
    Sometimes, regular items with a "quest item" status added to them (e.g. in Thieves Guild generic quests) won't lose this status, and if you already had a stack of them, then the entire stack will be unusable, undroppable, and unsellable. This can be a problem with Alchemy ingredients, because the entire stack of ingredients will be unusable.
    Pc22.png You can fix this through the console by entering player.removeitem <item> <number> to remove all affected items and re-adding them with player.additem <item> <number>. They will be normal items now.
    You can fix weapons that suffer from this glitch by placing them on a weapon rack.
    Another way to remove quest items is to go to jail and jailbreak. Open the prisoner belongings chest to receive your quest items but take nothing from the chest (the quest items are given to you automatically), then go to jail in a different hold. Jailbreak yet again but don't retrieve your belongings. Now go back to where you first went to jail and get your stuff.
    Draugr that are killed by a sneak attack while lying down or standing in a crevice can disappear through the floor. This can become a problem for certain quests which require you to obtain an object from the body. This is due to a physics bug when calculating where the body will fall. Occasionally, if you follow their fall, the body will be lootable.
    Live fish can show up in places they do not belong, such as on footpaths hundreds of feet above a river.
    Tips may rarely remain on screen indefinitely. ?
    Killing an enemy with a missile, whether an arrow, bolt, or spell, may trigger a context-sensitive cinematic kill animation, only to result in the missile striking the target but failing to kill it, striking an intervening object, missing the target entirely, or sometimes not even being fired.
    Status messages that repeat will only be displayed every other time. This is most often seen when mining or when transmuting ores.
    After installing Dragonborn, some chairs may be glitched in some instances. People sitting on these chairs will sit through the chair, as if the chair's real form is lower than the displayed form. Standing up after this occurs may result in the appearance of standing inside the chair.
    PC Only This bug is fixed by version 2.0.4 of the Unofficial Dragonborn Patch.
    After prolonged playing time you may notice that your character is no longer able to interact with world objects like chairs, beds, workbenches, etc. ?
    Pc22.png This can be fixed by entering player.tai in the console. This will re-toggle your character's AI, allowing it to interact with objects again.
    Items in the help menu may link to the wrong topics. The problem is caused by removing an add-on or mod that modified the help menu, like Dragonborn, and then saving your game. This corrupts the help menu for all games from that point forward, even if the mod is re-installed.
    Starting a new game (or loading an older one if you've re-installed the relevant mod) will allow you to see the help topics correctly.
    Pc22.png For Dragonborn, use the console commands below to fix your help menu. As always, the "xx" needs to be replaced. See the Form ID page for help. If you have any other mods that add to the help menu, they will be removed. You can add them back in by repeating the last command with the correct Message FormID.
    RevertFormList 163
    AddFormToFormList xx030ebe
    If a sabre cat, snowy sabre cat, fox or a snow fox spawns at a respawn point in the wild it will effectively break that spawn point.
    PC Only This bug is fixed by version 2.0.0 of the Unofficial Skyrim Patch.
    Some plants will never respawn if harvested. ?
    Rarely, a mountain may fail to render all but the outer edges of itself, causing it to look invisible, and allowing you to see the ground inside. Due to this, you can walk, jump, and sprint through the mountain, but renders correctly once you're outside the mountain, and you can't re-enter it. This is particularly useful if there is a location on the other side of the mountain, but cannot get to it without walking/sprinting miles around it, or struggling to jump to the top, as you can walk completely through it with ease. ?
    Playing with a Khajiit character and then loading to another Khajiit character will cause the current character to have the same color tail as the previous Khajiit (i.e. white to orange). ?
    Quicksaving can cause the game to crash to desktop. ?
    This is seemingly caused by not having made a proper save for an extended period of time; making a proper save (via the save menu) will fix this.
    (3)

  7. #27
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Edax View Post
    Let's look at the bug list that is entirely objective:

    <insert gigantic wall of text>
    I don't know how anyone can say Skyrim being bad without mods is subjective. I got the HD version for the ps4 and it has actually shown me other bugs I never saw before in the ps3 version. At least the game doesn't randomly crash in loading screens anymore, so that's something. My buddies who play the pc version also experienced a lot of issues, and there weren't mods to fix everything. And sometimes a mod would fix one thing but break something else.

    I adore the game but it's a very imperfect beast. Thank God for quicksave.
    (0)

  8. #28
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Penthea View Post
    I don't know how anyone can say Skyrim being bad without mods is subjective. I got the HD version for the ps4 and it has actually shown me other bugs I never saw before in the ps3 version. At least the game doesn't randomly crash in loading screens anymore, so that's something. My buddies who play the pc version also experienced a lot of issues, and there weren't mods to fix everything. And sometimes a mod would fix one thing but break something else.

    I adore the game but it's a very imperfect beast. Thank God for quicksave.
    Again, keep in mind the gigantic amount of players who have enjoyed Bethesda games despite ALL THE BUGS, vanilla. Specifically on console. A friend of mine is a good example, he always tells me how he LOVED Skyrim, but hates Bethesda all their games are "buggy messes now", he doesn't know "what happened since Fallout 4 and Fallout 76!". So I asked him what he played Skyrim on, CONSOLE NO MODS. So I asked him why didn't the broken game bother you then? It's group think since Fallout 76, especially. The games stand on their own without mods despite being badly written, retcon filled, buggy messes.

    Also, trust me despite what everyone says about Fallout 76, it's still a fairly active game. Despire the bugs, despite the hacks, despite everything, It still has a large fanbase of devoted players who buy their microtransactions and their Fallout 1st. In fact it's probably one of the few live service games that are still actively played, aside from Destiny 2. Does anybody remember that one game The Division 2? or Anthem? Yeah, me neither.


    It is entirely subjective.
    (0)
    Last edited by SturmChurro; 02-09-2020 at 03:56 AM.
    WHM | RDM | DNC

  9. #29
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SturmChurro View Post
    Again, keep in mind the gigantic amount of players who have enjoyed Bethesda games despite ALL THE BUGS, vanilla. Specifically on console. A friend of mine is a good example, he always tells me how he LOVED Skyrim, but hates Bethesda all their games are "buggy messes now", he doesn't know "what happened since Fallout 4 and Fallout 76!". So I asked him what he played Skyrim on, CONSOLE NO MODS. So I asked him why didn't the broken game bother you then? It's group think since Fallout 76, especially. The games stand on their own without mods despite being badly written, retcon filled, buggy messes.


    Also, trust me despite what everyone says about Fallout 76, it's still a fairly active game. Despire the bugs, despite the hacks, despite everything, It still has a large fanbase of devoted players who buy their microtransactions and their Fallout 1st.

    It is entirely subjective.
    I don't think it's subjective if the bugs cause frustration or don't go unnoticed.

    I played Skyrim to death but there are many times when I cursed the game for just randomly flipping out. It was extremely annoying at times, and sometimes I had to take breaks because I got so tired of it. I always went back to the game because I love the story and the mechanics, but I took more breaks from it than I normally would with a game that has little to no issues.

    Just because you continue playing a buggy game does not mean the issues are subjective. It just means that the game has other elements that keep bringing you back. A game having good things that get you hooked doesn't automatically render problems subjective.
    (1)

  10. #30
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Penthea View Post
    I don't think it's subjective if the bugs cause frustration or don't go unnoticed.

    I played Skyrim to death but there are many times when I cursed the game for just randomly flipping out. It was extremely annoying at times, and sometimes I had to take breaks because I got so tired of it. I always went back to the game because I love the story and the mechanics, but I took more breaks from it than I normally would with a game that has little to no issues.

    Just because you continue playing a buggy game does not mean the issues are subjective. It just means that the game has other elements that keep bringing you back. A game having good things that get you hooked doesn't automatically render problems subjective.
    So, you are giving me an example of your very own subjective experience?

    No, the issues aren't subjective. What is subjective is what was originally posted:

    Quote Originally Posted by grinkdaboy View Post
    skyrim being bad without mods is entirely subjective. you can stomp your feet and cry about it but that won't make it true.
    A large amount of people find bethesda games, even Fallout 76 good, despite all the issues therein. There are people who continue to play older bethesda titles like Morrowind, oblivion, fallout 3 without a single mod and they find those games good despite the bad. Are you going to tell me those games aren't just as filled with bugs? The games are good, despite the bad, otherwise none of them would have ever become so popular. It was not mods, I can tell you that for sure.
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    Last edited by SturmChurro; 02-09-2020 at 04:09 AM. Reason: doing things so editing as I go
    WHM | RDM | DNC

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