Quote Originally Posted by SXTC View Post
Vidu I've been on this game for many years and I never even knew the game could do that. I suppose you refer to the first couple of versions of the game. Still I find it odd that they can't just install a debugger to automatically load you at the closest location inside where there isn't furniture. There are a lot of games that have that installed to prevent you from getting stuck.
I think it may have something to do with how houses aren't permanent fixtures in the game. And by that I mean they can be demolished. The game may not be able to deal with a character whose location essentially no longer exists, which would be the case if they logged out inside a house that has since been demolished.

If you log out in a dungeon you end up wherever you were when the queue popped when you log back in. The game has flagged that location as your character's spawn point, and these points can only be in permanent areas of the game. This is why when you log out inside a house, you are outdoors when you log back in. The house itself isn't a permanent area in the game because it can get demolished, but the garden is always there regardless of whether the plot is in use or not.

It likely also has to do with entry permissions. Sure SE could probably just have you log in inside the house even if it's no longer yours, but then players would complain about strangers entering their house even when their door is locked.

SE could make you want happen but it is potentially a lot of work for very little gain. Instances can be very complicated.