Make sure you have no Skill Speed whatsoever and go for full Direct Hit on melds... you get more DPS from Direct Hit(or any other stat that isn't a speed up buff) over Skill Speed on DRK because of how garbage Salted Earth is as a cooldown...

Make sure you have no Skill Speed whatsoever and go for full Direct Hit on melds... you get more DPS from Direct Hit(or any other stat that isn't a speed up buff) over Skill Speed on DRK because of how garbage Salted Earth is as a cooldown...
This.... this is a troll, right? This has to be a troll. I refuse to believe that this isn't a troll and not, in fact, an unironic and serious statement.

The only reason you want to stack skill speed is if you have a DoT that is up frequently, or the DoT is really is strong enough while also being up frequently that aligns with your burst window(see GNB and PLD DoTs), or faster weaponskill recast to go with those DoTs that are up frequently while making sure everything still fits into you burst window(also see GNB and PLD DoTs).
Salted Earth is too weak and infrequent to consider skill speed AND spell speed for a faster GCD in general, stronger auto attacks, and slightly stronger Salted Earth.
Tenacity is more of a DPS gain than Skill Speed and Spell Speed COMBINED, and is supposed to be the worst stat in the game, yet it does more for DRK than skill speed and spell speed could ever do for DRK because Tenacity boosts all damage dealt... All because of DRK needing spells for AoE combos, which do WAY less damage than GNB, PLD, AND WAR AoE combos, so even more of a reason to not stack Skill Speed AND Spell Speed on DRK.
Now if Unleash and Stalwart Soul were target AoEs like Abyssal Drain, it would be pretty justifiable to make them weaker than the other tanks AoE combos(which are point blank AoEs which can be used to cheese look away mechanics), but they are point blank AoEs so therefor they need to be stronger in some capacity, like say Retores more MP and generates more Blood Gauge than the single target combo.
Basically Skill Speed and Spell Speed for DRK is a trap, and even if it wasn't it would not address the fact DRK only has one single target combo...
This.... this is wrong. This is so utterly wrong on so many different levels. You have the job name in your forum username, yet have a flawed understanding of not only how the job itself works, but how basic stats in the game function and interact with said job. Skill speed is anything but a trap and, in fact, is quite vital for efficient performance of many jobs, DRK being one of them. In order to make efficient use of Both Blood Weapon and Delirium, you must hit all 5 potential GCDs within these windows, as failing to do so is losing out on a significant amount of DPS, especially with Delirium. Losing a proc of Blood Weapon due to low SkS means losing 10 Blackblood and 600 MP. While this is not a huge loss on its own, if you are running low/no SkS as you are advocating for you will be losing this with every cast of Blood Weapon, which is a staggering amount of lost DPS and even mitigation over a fight.
Let's look at the numbers. Blood Weapon is used every 60 seconds, and if you have a 12 minute fight (around the amount of time you'll be in combat in Titan savage) that comes out to 12 uses of BW. Now, if we miss the 5th GCD on every single use it comes out to this.
600 x 12 = 7,200 MP
10 x 12 = 120 Blood
In other words, missing the 5th GCD on every Blood Weapon over the course of the fight by not slotting SkS totals out to missing 2.5 uses of EoS/FoS/TBN and 2.4 uses of Bloodspiller/Living Shadow. If we go with the most lenient case and assume that you lost two BS's and EoS, that comes out to a grand total of 2,200 lost potency (500 x 2 + 600 x 2)! Now, we look at Delirium. Missing the 5th GCD of Delirium on each use directly translates to 600 lost potency. Delirium has a 90 second cooldown, meaning that over a 12 minute fight it can be used a total of 8 times.
600 x 8 = 4,800
You are losing out on 4,800 potency from Delirium. Now, if we combine these two together that is a combined total of 7,000 lost potency over the course of the entire fight. 7,000 potency lost over 12 minutes all because you chose to not slot SkS. That is an utterly insane amount of lost potency, or roughly 2/3 worth of the damage that a melee LB3 does (9,000 potency)!
In other words, my friend, you are woefully incorrect. Skill Speed is far and away from a "trap" for Dark Knight. It is, in fact, a very necessary and required stat.
Edit: Spelling.
Last edited by Lucy_Pyre; 02-09-2020 at 12:39 AM.

Yes, and therein lies the exact reason that you are wrong, as I quite clearly pointed out in my above post. Skill speed affects the recast timers on weaponskills, of which all but Unleash and Stalwart Soul for Dark Knight are. This means that SkS directly translates to your GCD timer and, that if you have little to none of the stat, that your GCD will be too long to be able to fit in the 5th GCD under both Blood Weapon and Delirium. This amounts to, as I once again pointed out in my above post, an extremely large amount of lost potency and DPS over the course of a fight. Thus making SkS a stat that DRK requires in moderate amounts in order to properly function (Around the 1,550-ish mark).
So, due to this, SkS very much does affect your "actual" damage output.

Except you could achieve the exact same result by ignoring Skill Speed in the first place until we get to a certain point in ilvl where skill speed become desirable, but that won't be until ilvl 500 or later which at that point you're already waiting for info on when the next expansion is going to drop...Yes, and therein lies the exact reason that you are wrong, as I quite clearly pointed out in my above post. Skill speed affects the recast timers on weaponskills, of which all but Unleash and Stalwart Soul for Dark Knight are. This means that SkS directly translates to your GCD timer and, that if you have little to none of the stat, that your GCD will be too long to be able to fit in the 5th GCD under both Blood Weapon and Delirium. This amounts to, as I once again pointed out in my above post, an extremely large amount of lost potency and DPS over the course of a fight. Thus making SkS a stat that DRK requires in moderate amounts in order to properly function (Around the 1,550-ish mark).
So, due to this, SkS very much does affect your "actual" damage output.


You need Skill speed in 99% of situations in order to hit all 5 GCD's during Delerium, and all 5 GCD's during Blood weapon. If you lack Sks and suddenly can only hit 4, you've dropped potency as a result of either less overall mp regen, or in the form of dropping a bloodspiller. Its as simple as that, no ammount of extra crit/dhit chance will make up for missing an entire attack once every 90 seconds.
Last edited by VenKitsune; 02-09-2020 at 09:31 AM.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
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