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Thread: Aggro Icon

  1. #11
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I guess an option to turn it off would be ok, but having some kind of aggro indicator is something that's been sorely missing from this game as well as FFXI. I'm sure some people consider it more exciting, but I for one get very annoyed when I run into aggro with no indication, especially in cases where other mobs of the family don't aggro and this one specific kind does.

    Stuff like that seems to unfairly punish people trying to get into the game who might (logically) assume that there aren't mobs 10-20 levels higher than everything else in the zone wandering around waiting to tear them a new one for no apparent reason. I think this is counter to the stated goal to make the game easier to get into.
    (0)

  2. #12
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by DeadRiser View Post
    Possibly on Fantaji? lol I posted a status saying almost the exact same thing.
    Yeah I think it was from Fantaji.


    Quote Originally Posted by Nharil View Post
    If nothing else I think the icon really needs to be re-designed. It looks sloppy, as if one of the artists was just told to create something quick and dirty for testing, but a final icon was never implemented.
    Yeah, it kind of looks like a 15 second Photoshop job.
    (0)

  3. #13
    Player
    elkhorn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    119
    Character
    Elkhorn Mitternacht
    World
    Moogle
    Main Class
    Lancer Lv 50
    Im a big ffxi vet myself i say get rid of the agro dot all together New players need to learn as we did starting some monsters are not cool. all the agro dot does in my opinion is turned the game into a battle style petting zoo for noobs. wheres the challenge.
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    42
    I don't like it pretty much either...I'm not against though, but they could reduce it's size...giant red markers..sigh.
    (0)

  5. #15
    I agree. Toggle on/off please
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    15
    It would be nice to toggle this feature on or off depending on preference. Though if we are forced to have the aggressive icons, my only suggestion would be placing it near the difficulty rating on the enemy's lifebar. It would be much less intrusive.
    (0)

  7. #17
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    I'm not a fan it but I can live with it. However I agree that a toggle option would be appreciated.
    (0)

  8. #18
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Aye an toggle option would be great and of course a new icon.. which is smaller... A LOT
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    514
    Agreed. This icon needs to go. We will learn what aggros as time goes on. Unless, it's SE's prerogative to take away any sense of adventure in this game, although there is none at the moment.
    (0)

  10. #20
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    I don't mind having an icon indicating mobs that agro, but yes, the domination of the current red icon on your screen when in an area with alot of agro mobs is horrendous.
    (0)

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