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Thread: Aggro Icon

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  1. #1
    Player
    DeadRiser's Avatar
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    Kipp Kaida
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    Sargatanas
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    Conjurer Lv 70
    Quote Originally Posted by Nharil View Post
    I agree, but I still think there should be some sort of visual cue to tell players if a monster is aggressive. How about if the icon only shows up when targeting a monster, and not over their head?

    If nothing else I think the icon really needs to be re-designed. It looks sloppy, as if one of the artists was just told to create something quick and dirty for testing, but a final icon was never implemented. If the colors were toned down and a more detailed, menacing icon were created then I think it would be easier to accept.
    Isn't a big scary djigga or hippocerf clue enough? I thought it was >.> lol
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  2. #2
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    It would be nice to toggle this feature on or off depending on preference. Though if we are forced to have the aggressive icons, my only suggestion would be placing it near the difficulty rating on the enemy's lifebar. It would be much less intrusive.
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  3. #3
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    Bethor's Avatar
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    Bethor Bismarck
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    Shiva
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    Aye an toggle option would be great and of course a new icon.. which is smaller... A LOT
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  4. #4
    Player
    Sparker's Avatar
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    The Dude
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    GET RID OF IT

    that is all.
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  5. #5
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    PM1337's Avatar
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    Ry'coln Halige
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    Red Mage Lv 70
    Agreed Agro icon is retarded. I have no idea why its here. If creature is big and mean looking and your level 1 stay away or die. For me this is beyond hand holding. I would love a function to hide this.

    Taige Halig
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  6. #6
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    Sophia's Avatar
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    Sophia Firinne
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    looks ok i guess
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  7. #7
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    PeppinoTuna's Avatar
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    Cia Kjioo
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    Copy/pasted from my post that I posted on a different website regarding this topic:

    One of the best thrills in the Final Fantasy is seeing a monster for the first time and thinking, "Is this going to kill me if I get close?"

    And then slowly walking up to it to check.

    I hope this "Red Star of Death" is removed. Even a toggle feature isn't something I want. The thrill is all about making a mental note that the mobs in the area you are now in are going to agro on sight/smell/sound. I would rather not see "spoon feeding" of this magnitude because "testing the waters" to see if a mob will attack or not if you go near plays a large part in this MMORPG as well as many other MMORPGs when it comes to the thrill of adventuring.


    I remember when I got attacked by an Ogre and Goblin when I first started FF11. Mental note made. "Don't piss off the Ogres and Goblins."

    I remember when I first saw the Valkurm Dunes Bogy. I was terrified as it chased me. It looked so cute, but for some reason it wanted to kill me! Mental note made. "LOOK what you are pulling once nightfall comes.


    I appreciate the effort and thoughtfulness, but I don't want it. This is something I'm better off without. I don't like to be encouraged to be even more lazy than I already am. The "Red Star of Death" is too helpful.






    /names off isn't going to please the people that are saddened by the "Red Star of Death". Changing the quality of sense of immersion to spoon feeding doesn't seem to be a good idea in my opinion.

    A big thrill and sense of adventure in daily gameplay is finding out if a mob agros when we get near. And if it does, it's an experience that we catalog into our memory.

    In my always-fail-attempt to compare the situation to a real life scenario: If I were to walk into the woods behind my house and find a rabid racoon, I'm not going to stand next to it because there isn't a "Red Star of Death" next to it's head. If I do, I obviously missed the foaming mouth, sharp claws, and the fact that this nocturnal animal is walking around during daylight. I'm going to go up to this animal thinking, "OH IT IS SO CUTE!!! :th_008_:," find out it just wants to scratch my eyes out and I run like hell.

    That is something I'll remember. I'll never forget to check the raccoon for a foaming mouth again.

    Now add in a "Red Star of Death". I'm not even going to bother looking at the monster because I already know it will give me rabies if I squat down and stare at it. I'm going to take the long path around it to get to the other side of the woods. During my journey, I'm going to be looking for more "Red Stars of Death" as opposed to looking for the warning signs in mobs, i.e. gigantic crabs with house sized clippers, a starving wolf with 4 inch teeth and a murderous expression, or a lion...

    The sense of immersion declines.

    Do you need a "Red Star of Death" or an alt/tab website to tell you if a mob attacks when you get near? Really? I don't know about anyone else, but I don't need a "Red Star of Death" to know a lion wants to eat my face for lunch.

    Isn't running away from a crazed monster one of the highlights of the game? How many times did it take you to remember that going near that crazed monster is a bad idea? Once? Twice?
    [/quote]
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    Piracy

  8. #8
    Player
    Rhianu's Avatar
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    Rhianu Esparta
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    Quote Originally Posted by PeppinoTuna View Post
    I would rather not see "spoon feeding" of this magnitude because "testing the waters" to see if a mob will attack or not if you go near plays a large part in this MMORPG as well as many other MMORPGs when it comes to the thrill of adventuring.
    No, actually it's not. In fact, pretty much every other MMO I can think of (besides FFXI, of course) clearly distinguishes between aggressive and non-aggressive mobs. Seriously, get out there any play any MMO that wasn't made be SE, and you'll just how completely wrong it is to insist that such visual indicators are not a common part of the genre.
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  9. #9
    Player
    Xagen's Avatar
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    Xagen Silvers
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    Ragnarok
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    Thaumaturge Lv 50
    Quote Originally Posted by Rhianu View Post
    I like the idea behind the icon, but as I've said before I think color-coded names would be more effective.
    Color coded names would definitely be better than an icon. But id rather have un ungly icon indicator than none at all. It doesint affect my sence of adventure like for some ppl, but there should be On/Off function for those who it does ruin the adventure or just dont like the idea of having an indicator. Like someone mentioned as long as it is On by default for the new players.
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  10. #10
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    I don't like this aggressive icon either, it make Final Fantasy XIV look really fake and not blend in the atmosphere. Also, I rather know or have people learn which mob aggress and which does not. It take out the fun out exploring. There should be an option to turn this off, so people who want it there can have it and people who doesn't like it can have it turn off. Someone should also post this in Suggestion Thread so the developer can see and look into it.
    (0)

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