Quote Originally Posted by Rowyne View Post
I don't agree with the argument that all aggro monsters look vicious. And making the game more newbie-friendly and giving it pick-up-and-play quality can only be a plus.
Exactly how I feel. While the Veterans may think that the newbies must go through the same trials and tribulations they did. They are really just trying to protect their elite status of being the few, that have rare items, and high level that nobody else has. What they don't realize is this attitude really inhibits newcomers from joining the game.

A MMO that doesn't grow is a dead game. Sure after an MMO reaches a certain population it may be profitable, but it's not our goal to just stay that way.

I'm not saying we need to newbie everything either because there needs to be a sense of risk vs. reward to make a player feel they are earned an item and not just have it given to them!

This is something FF has always excelled at! If not kinda got carried away with it! 20hr drop rates from NM's is pretty crazy but ppl still do it so they can have that ultra rare item.

All in all I think the icon is ugly, we need a more subtle way to tell if aggro. Even if it's just not visible till you select the creature.
It needs to not be visible if it won't aggro you because it's to low of a level because at this point it really isn't aggro anymore. Maybe a seperate icon so you know it will aggro, but your lower level friend may get attacked by it. Maybe a pink name vs. a bright red name.
Would also be interesting that if in addition to it not showing till you target a creature that it stays showing red after you check.

Or they could just bring /con or /consider back. In FFXI I found this to be a pain to type all the time in dangerous areas. So if conning a creatures could be as easy as just clicking or targeting a mob. I'm all for it.