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Thread: Aggro Icon

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  1. #1
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Rowyne View Post
    I don't agree with the argument that all aggro monsters look vicious. And making the game more newbie-friendly and giving it pick-up-and-play quality can only be a plus.
    Exactly how I feel. While the Veterans may think that the newbies must go through the same trials and tribulations they did. They are really just trying to protect their elite status of being the few, that have rare items, and high level that nobody else has. What they don't realize is this attitude really inhibits newcomers from joining the game.

    A MMO that doesn't grow is a dead game. Sure after an MMO reaches a certain population it may be profitable, but it's not our goal to just stay that way.

    I'm not saying we need to newbie everything either because there needs to be a sense of risk vs. reward to make a player feel they are earned an item and not just have it given to them!

    This is something FF has always excelled at! If not kinda got carried away with it! 20hr drop rates from NM's is pretty crazy but ppl still do it so they can have that ultra rare item.

    All in all I think the icon is ugly, we need a more subtle way to tell if aggro. Even if it's just not visible till you select the creature.
    It needs to not be visible if it won't aggro you because it's to low of a level because at this point it really isn't aggro anymore. Maybe a seperate icon so you know it will aggro, but your lower level friend may get attacked by it. Maybe a pink name vs. a bright red name.
    Would also be interesting that if in addition to it not showing till you target a creature that it stays showing red after you check.

    Or they could just bring /con or /consider back. In FFXI I found this to be a pain to type all the time in dangerous areas. So if conning a creatures could be as easy as just clicking or targeting a mob. I'm all for it.
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  2. #2
    Player
    BadJoeRed's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Theros Hiryu
    World
    Coeurl
    Main Class
    Warrior Lv 70
    Just my opinion, not anymore important than anyone elses. Not talking about the people that more or less don't care about the feature and are indifferent regarding it because it helps out newbs, but I'm talking about the people that really really ABSOLUTELY want the game to tell us which mobs aggro by icon or any other means = pathetic gamers, discreetly viewed as a joke. Most won't be crude enough to tell you, but they probably think it.

    A stupid example: If they added a toggle switch into the game that made you invincible, there WOULD, without a doubt, be supporters of this feature. It would be yet another thread that got riddled with 800 replies with arguments ranging from one end of the spectrum, much like my comment here, all the way to the other end of the spectrum with people labeling dying as a timesink and unnecessary because we have cheat codes in console games.

    But you know... I bet most of us would be bold enough then to tell them they were pathetic gamers and it was ruining the game. It's pathetic, no sense in explaining it to you, and no sense in you defending yourself. Just accept that the masses probably view you like this.
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