Copy/pasted from my post that I posted on a different website regarding this topic:
One of the best thrills in the Final Fantasy is seeing a monster for the first time and thinking, "Is this going to kill me if I get close?"
And then slowly walking up to it to check.
I hope this "Red Star of Death" is removed. Even a toggle feature isn't something I want. The thrill is all about making a mental note that the mobs in the area you are now in are going to agro on sight/smell/sound. I would rather not see "spoon feeding" of this magnitude because "testing the waters" to see if a mob will attack or not if you go near plays a large part in this MMORPG as well as many other MMORPGs when it comes to the thrill of adventuring.
I remember when I got attacked by an Ogre and Goblin when I first started FF11. Mental note made. "Don't piss off the Ogres and Goblins."
I remember when I first saw the Valkurm Dunes Bogy. I was terrified as it chased me. It looked so cute, but for some reason it wanted to kill me! Mental note made. "LOOK what you are pulling once nightfall comes.
I appreciate the effort and thoughtfulness, but I don't want it. This is something I'm better off without. I don't like to be encouraged to be even more lazy than I already am. The "Red Star of Death" is too helpful.
/names off isn't going to please the people that are saddened by the "Red Star of Death". Changing the quality of sense of immersion to spoon feeding doesn't seem to be a good idea in my opinion.
A big thrill and sense of adventure in daily gameplay is finding out if a mob agros when we get near. And if it does, it's an experience that we catalog into our memory.
In my always-fail-attempt to compare the situation to a real life scenario: If I were to walk into the woods behind my house and find a rabid racoon, I'm not going to stand next to it because there isn't a "Red Star of Death" next to it's head. If I do, I obviously missed the foaming mouth, sharp claws, and the fact that this nocturnal animal is walking around during daylight. I'm going to go up to this animal thinking, "OH IT IS SO CUTE!!! :th_008_:," find out it just wants to scratch my eyes out and I run like hell.
That is something I'll remember. I'll never forget to check the raccoon for a foaming mouth again.
Now add in a "Red Star of Death". I'm not even going to bother looking at the monster because I already know it will give me rabies if I squat down and stare at it. I'm going to take the long path around it to get to the other side of the woods. During my journey, I'm going to be looking for more "Red Stars of Death" as opposed to looking for the warning signs in mobs, i.e. gigantic crabs with house sized clippers, a starving wolf with 4 inch teeth and a murderous expression, or a lion...
The sense of immersion declines.
Do you need a "Red Star of Death" or an alt/tab website to tell you if a mob attacks when you get near? Really? I don't know about anyone else, but I don't need a "Red Star of Death" to know a lion wants to eat my face for lunch.
Isn't running away from a crazed monster one of the highlights of the game? How many times did it take you to remember that going near that crazed monster is a bad idea? Once? Twice?
[/quote]

Reply With Quote

