I am in favor of a system where you cannot tell whether the monsters will attack you on sight

I am in favor of a system where those monsters on average would be 10 ranks/levels above the area's average.

I am in favor of a system in which you can run faster for a short period of time to get away from a monster that attacked you.

I am in favor of a system in which you run slower as you lose more HP.

I am in favor of a system in which you are severely punished for not learning basic coordination and common sense navigation. This is detrimental to other endgame players who have to hold your hand and add 20~30 minutes to an endgame event because you can't learn common sense.