Hey Rjain ^^What on earth does that have to do with enemy aggro and having the option to turn it off?
Is it that hard to make an OPTION to turn something OFF?
Keep the ugly icon for all I care so long as the damned thing can be eradicated from my screen.
Third party tools aren't allowed in 14. And in WoW, they're a complete option. You can get all the information you want, but half the time you have to track it down yourself. Third party tool talk just completely goes off-topic.
I hate this icon, I hate it so much I had to erase the thing from the files. But I hate it more for its purpose, it holds your hand and ruins a nice gameplay experience.
People are forgetting the fact that we are actually the minority, the one that they need to attract is the new players, if they flop on PS3, FFXIV is going down with all of us that complains about this silly icon.
Copy/pasted from my post that I posted on a different website regarding this topic:
One of the best thrills in the Final Fantasy is seeing a monster for the first time and thinking, "Is this going to kill me if I get close?"
And then slowly walking up to it to check.
I hope this "Red Star of Death" is removed. Even a toggle feature isn't something I want. The thrill is all about making a mental note that the mobs in the area you are now in are going to agro on sight/smell/sound. I would rather not see "spoon feeding" of this magnitude because "testing the waters" to see if a mob will attack or not if you go near plays a large part in this MMORPG as well as many other MMORPGs when it comes to the thrill of adventuring.
I remember when I got attacked by an Ogre and Goblin when I first started FF11. Mental note made. "Don't piss off the Ogres and Goblins."
I remember when I first saw the Valkurm Dunes Bogy. I was terrified as it chased me. It looked so cute, but for some reason it wanted to kill me! Mental note made. "LOOK what you are pulling once nightfall comes.
I appreciate the effort and thoughtfulness, but I don't want it. This is something I'm better off without. I don't like to be encouraged to be even more lazy than I already am. The "Red Star of Death" is too helpful.
/names off isn't going to please the people that are saddened by the "Red Star of Death". Changing the quality of sense of immersion to spoon feeding doesn't seem to be a good idea in my opinion.
A big thrill and sense of adventure in daily gameplay is finding out if a mob agros when we get near. And if it does, it's an experience that we catalog into our memory.
In my always-fail-attempt to compare the situation to a real life scenario: If I were to walk into the woods behind my house and find a rabid racoon, I'm not going to stand next to it because there isn't a "Red Star of Death" next to it's head. If I do, I obviously missed the foaming mouth, sharp claws, and the fact that this nocturnal animal is walking around during daylight. I'm going to go up to this animal thinking, "OH IT IS SO CUTE!!! :th_008_:," find out it just wants to scratch my eyes out and I run like hell.
That is something I'll remember. I'll never forget to check the raccoon for a foaming mouth again.
Now add in a "Red Star of Death". I'm not even going to bother looking at the monster because I already know it will give me rabies if I squat down and stare at it. I'm going to take the long path around it to get to the other side of the woods. During my journey, I'm going to be looking for more "Red Stars of Death" as opposed to looking for the warning signs in mobs, i.e. gigantic crabs with house sized clippers, a starving wolf with 4 inch teeth and a murderous expression, or a lion...
The sense of immersion declines.
Do you need a "Red Star of Death" or an alt/tab website to tell you if a mob attacks when you get near? Really? I don't know about anyone else, but I don't need a "Red Star of Death" to know a lion wants to eat my face for lunch.
Isn't running away from a crazed monster one of the highlights of the game? How many times did it take you to remember that going near that crazed monster is a bad idea? Once? Twice?
[/quote]
Piracy
No, actually it's not. In fact, pretty much every other MMO I can think of (besides FFXI, of course) clearly distinguishes between aggressive and non-aggressive mobs. Seriously, get out there any play any MMO that wasn't made be SE, and you'll just how completely wrong it is to insist that such visual indicators are not a common part of the genre.
I want the option OP came with. Toggling aggro icon sounds wonderfull, sometimes i like it and sometimes notso toggle sounds great
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Color coded names would definitely be better than an icon. But id rather have un ungly icon indicator than none at all. It doesint affect my sence of adventure like for some ppl, but there should be On/Off function for those who it does ruin the adventure or just dont like the idea of having an indicator. Like someone mentioned as long as it is On by default for the new players.
They need to get rid of the icon and change the HP bar instead! xD welps, the ICON is really does look suck and i think ppl get pissed off is because they put ICON instead of anything else lol, like in WoW (sorry for making reference here) Aggressive monster are known by the color type when your hover/select the monster, Non-aggressive is Yellow while Aggressive is Red.
ok well WoW may make people paranoid coz i cant remember other games having Aggressive feature.. i think they dont lol... . So taking off the bloody icon is the best way for more adventures world!
Last edited by Seirra_Lanzce; 03-08-2011 at 08:08 PM.
All this madness about an icon make me sick. I personally don't see any issues, but well, give'em the on/off toggle and all 'll be good
i vote for toggle icon, but tbh aggro icon really annoying :P
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