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Thread: Aggro Icon

  1. #71
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    Rjain's Avatar
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    Rjain Midnight
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    Quote Originally Posted by OJtheLIONKing View Post
    I hate to break it to you, but you are. Take WoW or City of Heroes, the people constantly demand more information. CoH used to hide everything from you like FFXI, but it was due to player demand that they gave exact numbers for damage output in the tooltips. Hell, WoW gives you DPS information and FFXI doesn't, so what did people do? Use third party parsers just to get that info. More information is better for most players. The fact that the vast majority of people play MMOs that give this information should be an indication for you.
    What on earth does that have to do with enemy aggro and having the option to turn it off?

    Is it that hard to make an OPTION to turn something OFF?

    Keep the ugly icon for all I care so long as the damned thing can be eradicated from my screen.

    Third party tools aren't allowed in 14. And in WoW, they're a complete option. You can get all the information you want, but half the time you have to track it down yourself. Third party tool talk just completely goes off-topic.
    (0)

  2. #72
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    Sophia's Avatar
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    Sophia Firinne
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    looks ok i guess
    (0)

  3. 03-08-2011 07:09 PM

  4. #73
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    Quote Originally Posted by Rjain View Post
    I'm not a big fan for the aggro icon. I can understand its purpose for newer players or people that just want to know what enemies aggro or not, but a lot of people (like myself, obviously) prefer the surprise and danger of not knowing what aggros and what doesn't. In addition, when you're in an area that has tons of aggressive enemies, it looks downright ugly to see dozens of red dots all over the place.

    Please include an option to turn the aggro icon off, or at least make it more subtle.
    An option to turn it off isn't good enough, because this icon is grander in scope and shows you the direction they are taking the game.

    Surprisingly, I am okay with the question marks above NPCs heads, but I feel the direction the developers are taking with these new icons is to make this game totally unremarkable. By this I mean, half the adventure is the unknown. Knowing that a mob aggros for certain, by token of its aggro indicator, removes that sense/thrill of adventure. It's a similar feeling with the NPC quests.

    It only takes one memorable experience with an aggressive mob to remember its behaviour. So the indicator is of no use for seasoned players, and all it manages to achieve is to remove that first experience for new players - it removes their sense of wonder. "will this mob attack me?" etc.

    Wouldn't you agree?
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  5. #74
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    OJtheLIONKing's Avatar
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    Quote Originally Posted by Rjain View Post
    What on earth does that have to do with enemy aggro and having the option to turn it off?

    Is it that hard to make an OPTION to turn something OFF?

    Keep the ugly icon for all I care so long as the damned thing can be eradicated from my screen.

    Third party tools aren't allowed in 14. And in WoW, they're a complete option. You can get all the information you want, but half the time you have to track it down yourself. Third party tool talk just completely goes off-topic.
    Hey, I'm all for the option to turn it on and off, and I dont like the icon either, I'd prefer it be indicated by name color. My point was not "people will use third party tools" but "people prefer information to ignorance" as a counter to your opinion is that of the majority. I have no intention to use third party tools in ff14, and I didn't in FFXI, but notice I mentioned people used them in XI because they were not being given information they got standard in other MMOs.
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  6. #75
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    Xatsh's Avatar
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    Xatsh Vei
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    White Mage Lv 90
    /agroicon off command pls

    It is fine for people who want it on, I would love for the ability to take it off.
    (0)

  7. #76
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    Rhianu's Avatar
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    Rhianu Esparta
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    Quote Originally Posted by Rjain View Post
    No, I'm not in the minority, as evident by this thread.
    Do you know what the term "anecdotal evidence" means?

    This thread does not present an accurate picture of all gamers. In fact, this entire forum is heavily biased to favor SE and the outdated design philosophies that were present in FFXI. If you were to look at the general gaming community as a whole, I guarantee you would see a much different picture.
    (0)
    Last edited by Rhianu; 03-08-2011 at 07:18 PM.

  8. #77
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    OJtheLIONKing's Avatar
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    Quote Originally Posted by Rhianu View Post
    Do you know what the term "anecdotal evidence" means?

    This thread does not present an accurate picture of all gamers. In fact, this entire forum is heavily biased to favor SE and the outdated design philosophies that were present in FFXI. If you were to look at the general gaming community as a whole, I guarantee you would see a much different picture.
    I'm agreed with you here. I was excited about the new official forum, but by only allowing the people who were patient enough to put up with how FF14 has played for this long (which, according to unofficial measurements is only a fraction of those who were interested in how FF14 looked even in its worse days) they are going to get a bad idea of what they need to do to attract more players. Many of the people who are posting on here are extremely stubborn former FFXI players who are stuck in 2004, but this game needs to not only be up to industry standards but set new ones.
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  9. #78
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    either let us take it off or redesign the icon.
    (0)

  10. #79
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    Rinsui's Avatar
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    Rin Legacy
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    The icon is stupid.
    I've not read a single post of someone who actually liked it.
    End of the discussion.
    (0)

  11. #80
    Player
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    Quote Originally Posted by Rinsui View Post
    The icon is stupid.
    I've not read a single post of someone who actually liked it.
    End of the discussion.
    I like the idea behind the icon, but as I've said before I think color-coded names would be more effective.
    (0)

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