Quote Originally Posted by Rjain View Post
If it was outdated I don't think so many people would be demanding it.
Yes, because most of us are former FFXI players--so am I. To an average FFXI player who has never had an aggro indicator, this is natural. However, to people who have played almost any other MMO, this is a baseline, expected feature. Like so many other things in FFXIV, this is something that garners a response of "how was this not already in the game" from people who are used to intuitive interfaces.

I stand by my statement. Games from the PS2 on have been more intuitive and simpler to get into than older games where you simply beat your head against the wall until you eventually broke through. Punishing people for not taking the logical leaps others take is not a welcoming design philosophy. Yeah, some mobs like beastmen will probably aggro, but to people who've played, say, Guild Wars or WoW, they may be used to low level zones being completely aggro free no matter what the mobs look like, and be rather aggravated that there's no GUI indication at all. That's not the way to attract new people to the game.