As I stated already, even WITH the icon, people still choose to attack non-hostile enemies first when it comes to behests...Seeing the responses to this...I think the community may be part of the problem with FFXIV. I don't think I've ever seen such a sustained "stop whining" "just learn the game n00b" etc kind of attitude as I have with responses to the game adding basic functionality that is considered industry standard. This is not the attitude the developers or the players can have if FFXIV is to relaunch and expand to a sustainable playerbase and business model. The game should be welcoming, not punish people at every opportunity for not knowing something they had no way of learning before. Trial and error gameplay is a game design philosophy that has been outdated for 15 years.
As far as the actual icon, the implementation was a bit ostentatious, so I think the name coloring system would probably be the least intrusive option. After all, most people who would play this have probably played another MMO, so they know a red name=bad. On the other hand, they might think that starburst is a quest mob or something. What they most likely wouldn't think is that aggressive enemies are completely unmarked, since every other MMO I can think of besides FFXI has marked aggressive enemies in some way.
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