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Thread: Aggro Icon

  1. #231
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by viion View Post
    They should placed icon next to difficulty icon when you Target mob. Solve everything.
    Ive been saying it from day 1. Even thinking of making a picture to illustrate and close this damn case.
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  2. #232
    Player
    Smashington's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Maybe a petition with this suggestion?
    (0)

  3. #233
    Player
    JakeRoon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    needs a toggle option.
    same with the giant "!" style quest markers over NPC's heads.
    (0)

  4. #234
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
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    Blacksmith Lv 38
    We've got 230+ posts. I think a petition might be superfluous.

    But whatever floats peoples boats. I won't fight you on it.
    (0)

  5. #235
    Player
    mhaid2000's Avatar
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    Mar 2011
    Location
    Uldah
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    74
    Character
    Dragaris Kirisute
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    You know its times like this where we really need to question the development teams motives on some of the things theyve added. While i do think the increased size of the mobs is cool, why the heck would you want to identify which mobs aggro? better yet, wheres the sense of adventure? Its like oh im walking through coerthas oh man that mob is aggressive cause i can see a big red mark on the screen. I mean this is basically a lil too easy in terms of challenge not to mention it looks incredibly stupid. If youre gonna do something, keep the marks where you can see if its red green yellow orange or blue. that was easy to work with but also you still werent sure if it would attack you or not.
    (0)

  6. #236
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by Kilta_Firelotus View Post
    Still loving these responces.

    Guys what is typically a big turn off for new players? Huge learning curves. And this game used to have one, but is becoming less and less. Video games and mmo espesially shouldn't have huge learning curves, because they are not fun. I would say a toggle option also, but lets just get something straight. MMo communities are not what they are used to be.

    Players are getting less helpful, including ffxi. Before if you shouted for help you, you got it. Before if you asked for Linkshell for help, you got it. That is no longer the case.

    Getting help in ffxi is like pulling teeth now. I had tons of friends and a good linkshell, but they no longer play. That linkshell because focused on endgame. And when ppl do help, they don't teach.

    Like they will say escort you to jeuno, but don't say anything about the mobs that aggro on the way. If they do get rid of this icon, I hope you guys help teach every newbie what aggros. Trial and error is time consuming and frustrating.

    just to add SE promised this game will be less time consuming. Sorry but its not lazyness to check or not check a mob. Sometimes you don't see them mob. I can't tell you how many times in the caedavar mire I barely saw the fomor. Or the spider around the couner in the aquducts in COP area. Heck I remember doing a subligar run and ended up getting party killed by the minitor the COP mission boss.

    Also consider when they launch new zones and no one knows what aggros. In ffxi if you do the trial and error way party may get wiped and disband calling you a noob. Or if you new to the area and aggro something no one said aggro same thing.

    Sorry but in ffxi, waiting 1 or more hours for a party, getting to the camp. Then accidently aggroing a mob and get booted for not knowing is kinda not cool. And happened often in ffxi.

    Please stop playing mmo with rose colored glasses and not realizing things like this happen. No one should get punished for not knowing something, or seeing it.
    Ok, no offence, but you don't even play this game so...

    People in FFXIV won't boot you for aggroing a mob and most agressive monsters can be avoided easily anyway since you don't have to 'zone' them. They are on a short leash and return to their designated position after chasing you for only a few meters.

    All of the problems you mentioned, such as steep learning curves and such are not based around FFXIV's lack of an aggro indicator.

    And all of the scenarios you mentioned about getting aggroed by some mob don't even have an FFXIV equivalent, and even if they did, there are aetherytes everywhere for a reason. Oh gosh! You might have to run for 2 minutes back to where you originally were and lose zero EXP in the process!
    (0)

  7. #237
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    An few extra options under display settings would be cool.

    Checkboxes for:

    Player Names (Already included)
    My Name
    Behest Icons
    LS Icons
    Aggo Icons
    Repair Icons
    Bazaar Icons

    Just customize what you want to see.

    It's not a big deal, but allowing customization is sure to make (almost) everyone happy.
    (0)

  8. 03-11-2011 10:38 PM

  9. #238
    Player
    MHB3000's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Demitrix Lionguard
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by gifthorse View Post
    They are on a short leash and return to their designated position after chasing you for only a few meters.
    Its called Yalms lol.. Just add a toggle button.. It has been awhile.. but didnt FF11 have a question mark next to the name of new players?.. indicating them as new to the game? and that was able to be toggled on and off?
    (0)

  10. #239
    Player
    Sirrush's Avatar
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    Mar 2011
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    Gridania
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    37
    Character
    Sirrush Maxim
    World
    Diabolos
    Main Class
    Botanist Lv 50
    I personally am in favor of getting rid of the icon all together but if it has to stay at least put it next to the colored icon that states the difficulty of the mob and not make it that large overly obvious red dot.
    (0)

  11. #240
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by JakeRoon View Post
    needs a toggle option.
    same with the giant "!" style quest markers over NPC's heads.
    That's different though, who wants to go around talking to every npc.. or better yet, who has the time to?
    (0)

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