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Thread: Aggro Icon

  1. #51
    Player
    SirOleas's Avatar
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    Oleas Aiedail
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    While I think it's nice they are making the game easier for new players I do find the icon extremely ugly.

    Maybe I am a bit old school or am too nostalgic but I loved not knowing which enemy would come chasing after me in FFXI. Learning the mobs is an important part of any MMO to me and I feel like this icon not only takes away from the beauty of the game but also some of the sense of danger, which if I'm not mistaken, the dev. team is trying to create that danger.

    At the very least have an option to toggle the aggro icon.
    (0)

  2. #52
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    OJtheLIONKing's Avatar
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    Ojay Lionking
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    Seeing the responses to this...I think the community may be part of the problem with FFXIV. I don't think I've ever seen such a sustained "stop whining" "just learn the game n00b" etc kind of attitude as I have with responses to the game adding basic functionality that is considered industry standard. This is not the attitude the developers or the players can have if FFXIV is to relaunch and expand to a sustainable playerbase and business model. The game should be welcoming, not punish people at every opportunity for not knowing something they had no way of learning before. Trial and error gameplay is a game design philosophy that has been outdated for 15 years.

    As far as the actual icon, the implementation was a bit ostentatious, so I think the name coloring system would probably be the least intrusive option. After all, most people who would play this have probably played another MMO, so they know a red name=bad. On the other hand, they might think that starburst is a quest mob or something. What they most likely wouldn't think is that aggressive enemies are completely unmarked, since every other MMO I can think of besides FFXI has marked aggressive enemies in some way.
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  3. #53
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    Quote Originally Posted by TubalaTrommler View Post
    I actually find this icon to be more confusing than no icon, I keep expecting them to be part of a leve or something =/
    +1 to this
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  4. #54
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    Rjain's Avatar
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    Quote Originally Posted by OJtheLIONKing View Post
    Trial and error gameplay is a game design philosophy that has been outdated for 15 years.
    If it was outdated I don't think so many people would be demanding it.
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  5. #55
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    I think what would help everyone the most, is just to have the ability to toggle it on or off. If you have the option to be warned or not about a mob that will aggro you, it pleases both sides of the argument. I don't see how having a toggle feature is that big of an issue. I personally, like the surprise of sometimes not going, that is really exciting for me. Though others that don't like that should be able to have the ability do know, before they get in aggro distance.
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  6. #56
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    As yet another FFXI veteran, I'm not a big fan of the AggroIcon... and speaking of WOWish adjustments, I don't really like bigass ladybugs/dodos, and omg, chigoes... But i'm kinda skipping out of subject I know.
    (0)
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  7. #57
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    Rjain's Avatar
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    Quote Originally Posted by Suburp View Post
    As yet another FFXI veteran, I'm not a big fan of the AggroIcon... and speaking of WOWish adjustments, I don't really like bigass ladybugs/dodos, and omg, chigoes... But i'm kinda skipping out of subject I know.
    I considered the large ladybugs and the like was more FF-like...
    (0)

  8. #58
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    DeadRiser's Avatar
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    Kipp Kaida
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    Quote Originally Posted by OJtheLIONKing View Post
    Seeing the responses to this...I think the community may be part of the problem with FFXIV. I don't think I've ever seen such a sustained "stop whining" "just learn the game n00b" etc kind of attitude as I have with responses to the game adding basic functionality that is considered industry standard. This is not the attitude the developers or the players can have if FFXIV is to relaunch and expand to a sustainable playerbase and business model. The game should be welcoming, not punish people at every opportunity for not knowing something they had no way of learning before. Trial and error gameplay is a game design philosophy that has been outdated for 15 years.

    As far as the actual icon, the implementation was a bit ostentatious, so I think the name coloring system would probably be the least intrusive option. After all, most people who would play this have probably played another MMO, so they know a red name=bad. On the other hand, they might think that starburst is a quest mob or something. What they most likely wouldn't think is that aggressive enemies are completely unmarked, since every other MMO I can think of besides FFXI has marked aggressive enemies in some way.
    As I stated already, even WITH the icon, people still choose to attack non-hostile enemies first when it comes to behests...
    (0)

  9. #59
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    Quote Originally Posted by OJtheLIONKing View Post
    Seeing the responses to this...I think the community may be part of the problem with FFXIV. I don't think I've ever seen such a sustained "stop whining" "just learn the game n00b" etc kind of attitude as I have with responses to the game adding basic functionality that is considered industry standard. This is not the attitude the developers or the players can have if FFXIV is to relaunch and expand to a sustainable playerbase and business model. The game should be welcoming, not punish people at every opportunity for not knowing something they had no way of learning before. Trial and error gameplay is a game design philosophy that has been outdated for 15 years.

    As far as the actual icon, the implementation was a bit ostentatious, so I think the name coloring system would probably be the least intrusive option. After all, most people who would play this have probably played another MMO, so they know a red name=bad. On the other hand, they might think that starburst is a quest mob or something. What they most likely wouldn't think is that aggressive enemies are completely unmarked, since every other MMO I can think of besides FFXI has marked aggressive enemies in some way.
    +1 to you.
    (0)

  10. #60
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    Rhianu's Avatar
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    Rhianu Esparta
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    Quote Originally Posted by Rjain View Post
    If it was outdated I don't think so many people would be demanding it.
    Most people AREN'T demanding it. It's just that a lot of people on this forum don't want to accept that FFXIV is seriously flawed. A vast majority of the potential customers who would have purchased FFXIV have been scared off by the game's bad design, leaving only a few veterans from FFXI who still cling desperately to outdated design philosophies when the rest of the game industry has evolved and moved forward.

    Hint: FFXI had a lot of fundamental design flaws as well, but people were more forgiving of such things back in 2002-2003 because MMOs was still a new concept back then and people didn't quite know what to expect from the genre. These days, people have higher standards.
    (0)
    Last edited by Rhianu; 03-08-2011 at 06:42 PM.

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