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  1. #1
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    Rjain's Avatar
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    Quote Originally Posted by OJtheLIONKing View Post
    Trial and error gameplay is a game design philosophy that has been outdated for 15 years.
    If it was outdated I don't think so many people would be demanding it.
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  2. #2
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    Rhianu's Avatar
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    Quote Originally Posted by Rjain View Post
    If it was outdated I don't think so many people would be demanding it.
    Most people AREN'T demanding it. It's just that a lot of people on this forum don't want to accept that FFXIV is seriously flawed. A vast majority of the potential customers who would have purchased FFXIV have been scared off by the game's bad design, leaving only a few veterans from FFXI who still cling desperately to outdated design philosophies when the rest of the game industry has evolved and moved forward.

    Hint: FFXI had a lot of fundamental design flaws as well, but people were more forgiving of such things back in 2002-2003 because MMOs was still a new concept back then and people didn't quite know what to expect from the genre. These days, people have higher standards.
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    Last edited by Rhianu; 03-08-2011 at 06:42 PM.

  3. #3
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    Quote Originally Posted by Rhianu View Post
    leaving only a few veterans from FFXI who still cling desperately to outdated design philosophies when the rest of the game industry has evolved and moved forward.
    Moving forward is having a giant red dot that spoonfeeds information to you?

    You know, I heard there was some sort of big design revelation Nintendo was gonna do that involved watching the game play itself. Perhaps that's just a rumour but if that's how the "industry is moving forward" then being a game designer myself I'd have to say I'm out.

    A lot of people like the discovery factor in MMOs. Things becoming more easy, information fed directly to your eyes without warrant... that's not a new trend, and if it is, it's a pretty bad one. But then again, maybe that's why I hate most games that come out these days.

    These high standards of yours are inadequate unfortunately.
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  4. #4
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    Quote Originally Posted by Rjain View Post
    Moving forward is having a giant red dot that spoonfeeds information to you?
    If you go back and read my previous post in this topic (post #46), you'll see that I actually said I too found this red marker to be a little over the top, and suggested using color-coding instead.

    http://forum.square-enix.com/ffxiv/t...ull=1#post1518
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  5. #5
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    Quote Originally Posted by Rhianu View Post
    If you go back and read my previous post in this topic (post #46), you'll see that I actually said I too found this red marker to be a little over the top, and suggested using color-coding instead.

    http://forum.square-enix.com/ffxiv/t...ull=1#post1518
    Very good. They can implement that, sure, but they'd better make it optional. I do not like being told the most basic of things.
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  6. #6
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    Quote Originally Posted by Rjain View Post
    I do not like being told the most basic of things.
    Well then you're in the minority. Most gamers prefer to have basic information made readily available to them, especially in an MMO.
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  7. #7
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    Quote Originally Posted by Rhianu View Post
    Well then you're in the minority. Most gamers prefer to have basic information made readily available to them, especially in an MMO.
    No, I'm not in the minority, as evident by this thread. Don't make an excuse that everyone in this thread is an XI veteran. I liked XI but I didn't even play it that long. In fact, I played WoW a lot longer.

    I'm just not a casual gamer. I'm a gamer that likes to dive in and find things out. I like to know what I'm doing, I like to know how systems work, but I don't want to be told by the game "don't go here yet" or "don't fight this yet" or "watch out for this". That is ridiculous. At least for me.
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  8. #8
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    You know its times like this where we really need to question the development teams motives on some of the things theyve added. While i do think the increased size of the mobs is cool, why the heck would you want to identify which mobs aggro? better yet, wheres the sense of adventure? Its like oh im walking through coerthas oh man that mob is aggressive cause i can see a big red mark on the screen. I mean this is basically a lil too easy in terms of challenge not to mention it looks incredibly stupid. If youre gonna do something, keep the marks where you can see if its red green yellow orange or blue. that was easy to work with but also you still werent sure if it would attack you or not.
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  9. #9
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    Quote Originally Posted by Rjain View Post
    If it was outdated I don't think so many people would be demanding it.
    Yes, because most of us are former FFXI players--so am I. To an average FFXI player who has never had an aggro indicator, this is natural. However, to people who have played almost any other MMO, this is a baseline, expected feature. Like so many other things in FFXIV, this is something that garners a response of "how was this not already in the game" from people who are used to intuitive interfaces.

    I stand by my statement. Games from the PS2 on have been more intuitive and simpler to get into than older games where you simply beat your head against the wall until you eventually broke through. Punishing people for not taking the logical leaps others take is not a welcoming design philosophy. Yeah, some mobs like beastmen will probably aggro, but to people who've played, say, Guild Wars or WoW, they may be used to low level zones being completely aggro free no matter what the mobs look like, and be rather aggravated that there's no GUI indication at all. That's not the way to attract new people to the game.
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