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Thread: Aggro Icon

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  1. #1
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by gifthorse View Post
    In my opinion, this aggro indicator isn't an improvement. Not for old players, not for new players.
    I'm glad we can agree that it's an opinion. In your opinion it's not necessary. In mine, it is.

    For me, new and interesting experiences have more to do with lore, exploring landscapes and dungeons, and the visual appearances of said monsters. I'm more intimidated by fangs, claws and sheer size and seeing something that tells me it's a level 100 boss with skull/crossbones and stay away, will eat you for lunch. The fun part doesn't come from approaching it and seeing if it rips my face off or not. Death =/= fun.

    Despite the fact that I haven't played FFXI in four years, it instilled in me a great fear of death due to losing XP and possibly deleveling. I don't like being terrified of the unknown all the time, otherwise I'd go play a game with world PvP.

    But everybody has a different playstyle. =)

    It's becoming obvious that the only way to make everyone happy on this point is to make it an option. Options are good.
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    Last edited by Rowyne; 03-10-2011 at 11:05 AM.

  2. #2
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Rowyne View Post
    It's becoming obvious that the only way to make everyone happy on this point is to make it an option. Options are good.
    I concur. This is a good compromise solution. Are we all agreed?
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  3. #3
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by Rowyne View Post
    I'm glad we can agree that it's an opinion. In your opinion it's not necessary. In mine, it is.

    For me, new and interesting experiences have more to do with lore, exploring landscapes and dungeons, and the visual appearances of said monsters. I'm more intimidated by fangs, claws and sheer size and seeing something that tells me it's a level 100 boss with skull/crossbones and stay away, will eat you for lunch. The fun part doesn't come from approaching it and seeing if it rips my face off or not. Death =/= fun.

    Despite the fact that I haven't played FFXI in four years, it instilled in me a great fear of death due to losing XP and possibly deleveling. I don't like being terrified of the unknown all the time, otherwise I'd go play a game with world PvP.

    But everybody has a different playstyle. =)

    It's becoming obvious that the only way to make everyone happy on this point is to make it an option. Options are good.
    I pity your outlook on things. If you play an MMO to explore landscapes, dungeons, and encounter mobs, then you of all people should be able to appreciate the lack of tact that an aggro indicator has. An aggro indicator is just a convenient and inartistic way of displaying a mobs behaviour. They should strive to take a more artistic and realistic approach to display aggresion: i.e., making the aggressive monsters look ferocious.

    Oh wait, what do you know, 99% of them DO look ferocious!
    (0)