Quote Originally Posted by Rowyne View Post
Would you complain about your car having a gas gauge, a standard feature on all modern automobiles, because it's more exciting to keep track of the mileage in your head and never know when you're going to run out of gas in the middle of nowhere? And expect that everyone else drive that way, too?
Poor analogy. That has nothing to do with this. First of all that's a requirement, having an aggro icon is not a requirement. That's also incredibly dangerous. In this game there's not even a death penalty (yet, hopefully). Is it that difficult to memorize what enemies are bad and what aren't? It's almost obvious to begin with. Something looks mean don't go near it. "Hm, that thing killed me, I should probably not go near it again" is not a difficult concept. If people can't put up with something as simple as that it's pretty incompetent.

Hell, why not have information that shows all enemies HP/MP.

Hell, why not have an icon that shows what they're weak to.

People keep demanding games to become more basic and basic, they demand hidden information. There's a reason a lot of information is hidden, because it's fun. The unexpected is fun. Unpredictable situations are fun.