New people should learn the hard way. I wish i was new so i could feel the anxiety of not knowing whats round the corner and a sense of danger. As im not new and from FFXI its like a sixth sense, dont even need to look at the mob directly.
New people should learn the hard way. I wish i was new so i could feel the anxiety of not knowing whats round the corner and a sense of danger. As im not new and from FFXI its like a sixth sense, dont even need to look at the mob directly.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
Not everyone coming to this game played FFXI.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
I think that its really counter intuitive how they said in an interview that they made the mobs larger to give more of a dangerous/scary feel.
But the just decided to slap a giant red spikey ball next to their name so people will know if the mobs aggro. Taking away all sense of danger.
Oh, please, get off your high horse. It's attitudes like this that keep FFXIV stuck in the last decade and alienating new players.
Would you complain about your car having a gas gauge, a standard feature on all modern automobiles, because it's more exciting to keep track of the mileage in your head and never know when you're going to run out of gas in the middle of nowhere? And expect that everyone else drive that way, too?
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
What does keeping track of mileage in your head have to do with recalling which mobs aggro and which don't?
The aggro icon itself isn't the issue, it is the mentality people have about it. What is so wrong about it? Is it because it is ugly, or because it is too helpful? Any feature that makes the game easier to play gets large amounts of hate from the Hardcore players. This is true of all games. The reason people hate the Aggro icon (Other than it being ugly as Gary Busey) is the simple fact that Hardcore players don't want the new players to have a luxury they didn't have.
Before they changed the SP system, I was a R20 GLA and R8 Sentinel. After the change, there were people who just started ranking their GLA that had already surpassed my SNT Rank simply because they were leveling with the new system. This pissed me off. Why? Because they had it easier than I did.
Same case here. Anyone who has spent time with the game knows what to watch out for, and the fact that it is now obvious as to what aggros and what doesn't makes it easier for newcomers, but was a luxury that we didn't have previous to this patch.
So really...it call comes down to two reasons: The icon is ugly, and it is N00b Friendly.
why not a toggle option.Oh, please, get off your high horse. It's attitudes like this that keep FFXIV stuck in the last decade and alienating new players.
Would you complain about your car having a gas gauge, a standard feature on all modern automobiles, because it's more exciting to keep track of the mileage in your head and never know when you're going to run out of gas in the middle of nowhere? And expect that everyone else drive that way, too?
I should not have to stare at an ugly red dot because some newby doesnt pay attention to mob behavior .
Customization is always a win.
Poor analogy. That has nothing to do with this. First of all that's a requirement, having an aggro icon is not a requirement. That's also incredibly dangerous. In this game there's not even a death penalty (yet, hopefully). Is it that difficult to memorize what enemies are bad and what aren't? It's almost obvious to begin with. Something looks mean don't go near it. "Hm, that thing killed me, I should probably not go near it again" is not a difficult concept. If people can't put up with something as simple as that it's pretty incompetent.Would you complain about your car having a gas gauge, a standard feature on all modern automobiles, because it's more exciting to keep track of the mileage in your head and never know when you're going to run out of gas in the middle of nowhere? And expect that everyone else drive that way, too?
Hell, why not have information that shows all enemies HP/MP.
Hell, why not have an icon that shows what they're weak to.
People keep demanding games to become more basic and basic, they demand hidden information. There's a reason a lot of information is hidden, because it's fun. The unexpected is fun. Unpredictable situations are fun.
Actually, I think it's a perfect analogy. And what you feel is necessary is subjective. I feel aggro indicators are necessary to make it through my journey, just like knowing how much gas is in my car by looking at something that tells me. I wouldn't do it from memory, and wouldn't expect anyone else to do it that way, either.
Actually, I wouldn't be opposed to that, either.
Call me a control freak, but I don't like surprises.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
Perfect example of people with diferent taste in games.Actually, I think it's a perfect analogy. And what you feel is necessary is subjective. I feel aggro indicators are necessary to make it through my journey, just like knowing how much gas is in my car by looking at something that tells me. I wouldn't do it from memory, and wouldn't expect anyone else to do it that way, either.
Actually, I wouldn't be opposed to that, either.
Call me a control freak, but I don't like surprises.
i wish we had a magic ball tosee the future and see what exactly is ffxiv going to be when finished(and no i dont mean the best game ever, my best thin ever could be the worst piece of crap for you ).At this point , is all about the mayority and who is more loud.It pains me to say it but i do not belong to this category.
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