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Thread: Aggro Icon

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  1. #11
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kilta_Firelotus View Post
    Think ppl need to get off the exploration mindset. This game was suppose to be fore the "less time consuming" crowd. It takes time to learn what aggros and what don't. [SNIP] And in reality just because you have a "i aggro" sign, don't really do much in taking away from the adventure. It just makes this game less time consuming. [SNIP] I used to play ffxi for 2 hrs a day, because I had to share a ps2 with my brother and had no wireless internet. Once I had to start exploring I wasted alot of time because of death. It wasn't fun.
    I couldn't agree more.

    A big complaint in reviews is that FFXIV was missing the 'pick up and play' quality. Lack of tutorials, no help for new players.

    This is a small bit of information that can help them, and I'm frankly surprised at the opposition and the elitist attitudes. That the 'noobs should just know what's up'.

    I, for one, NEVER thought that accidental aggro in FFXI was amusing. I was a White Mage, and accidental aggro often meant death, which meant loss of XP and frustration. FFXIV's new direction is about alleviating player frustration.

    If some people are so opposed to it, then, fine, move it next to the con shield over the mob's nameplate. Put all the info in one place. Make it optional. Maybe that would make everyone happy.

    But, please, don't remove it. And make it show by default for the new people.
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    Last edited by Rowyne; 03-10-2011 at 05:53 AM.