Page 19 of 28 FirstFirst ... 9 17 18 19 20 21 ... LastLast
Results 181 to 190 of 277

Thread: Aggro Icon

  1. #181
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    Quote Originally Posted by Vesper View Post
    I would say the following would be a good idea.
    • Keep the icons, but shrink them by 50%
    • Add the ability to toggle them on and off via the configurations (like names)

    this allows those who hate them the change to hide them and allows those who like them their ability to use em. Win/Win.
    +1 and agreed so much. Aggressive mobs need to be marked for the newer players. The way they currently do it i'm sure we all can agree is awful looking. The best possible approach is making it able to toggle on and off. Personally I would have it off, but new players get frustrated when they have no idea whats does or doesn't attack them. I remember a friend complaining about this in particular when we played open beta together.
    (0)

  2. #182
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sojiro View Post
    but new players get frustrated when they have no idea whats does or doesn't attack them. I remember a friend complaining about this in particular when we played open beta together.
    What ever happen to using your memory for the next time? If it attacked me before, I'll steer clear of it next time.

    Ef personal responsibility or having a need for any kind of adaptive play to remember.

    Hold my hand.

    Give me a cuddle.

    And make sure to put a spotlight on the mean'o monsters that want to hurt me.

    Bleeeeh
    (0)

  3. #183
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    I don't have an issue with the icon itself, my problem is the fact it is the center of attention. It's a giant Red blob, and it is an eyesore. They need to make it look better, and not be so damn ugly. The option to toggle it would also be nice for those that don't like it.

    And the people that attack Non-Aggro when it is obvious there is aggro nearby that will infact aggro you when you fight near it, need to go play a different game. Or die.
    (0)

  4. #184
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Kilta_Firelotus View Post
    Guys, no one helps newbies anymore. Newbies get stuck and quit.
    Well, I can't say that I don't like helping others. And besides, if that really were a game breaking issue for newcomers SE could limit the usage of stuff like that to rank 1 to 10.
    (0)

  5. #185
    Player

    Join Date
    Mar 2011
    Posts
    8
    Anyone who has played the game for a week knows there is only a handful of mobs that are aggressive. I think this icon is an eyesore and would gladly have it removed, were the decision up to me.
    (0)

  6. #186
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Allow us toggle it on and off.
    (0)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  7. #187
    Player
    Arya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Vackashken View Post
    What ever happen to using your memory for the next time? If it attacked me before, I'll steer clear of it next time.

    Ef personal responsibility or having a need for any kind of adaptive play to remember.

    Hold my hand.

    Give me a cuddle.

    And make sure to put a spotlight on the mean'o monsters that want to hurt me.

    Bleeeeh
    *sigh*

    I appreciate that new players struggle with the concept of identifying aggroing mobs (who hasn't mistaken a giant gobbue for an oversized teddy bear before? >.> <.<), but it's almost insulting (or sad, if it's really true) to think that new players are incapable of remembering their experiences. Life is about learning from our experiences - eg: if you touch the iron while it's on, you learn not to do it again (in most cases).

    However, I suppose the compromise would be the ability to toggle this "assistance" on and off, like others have said.
    (0)

  8. #188
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arya View Post
    *sigh*

    I appreciate that new players struggle with the concept of identifying aggroing mobs (who hasn't mistaken a giant gobbue for an oversized teddy bear before? >.> <.<), but it's almost insulting (or sad, if it's really true) to think that new players are incapable of remembering their experiences. Life is about learning from our experiences - eg: if you touch the iron while it's on, you learn not to do it again (in most cases).
    Exactly what I mean.

    Exactly...
    (0)

  9. #189
    Player
    Cronus's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Cronus Lapetos
    World
    Excalibur
    Main Class
    Blacksmith Lv 50
    I hate the icon. It takes away from the adventure part of the game. People should know when playing a mmo that there will be agressive and you should be careful when wondering around. Also, in this game the enemies that do aggro are far enough spread out that you should have no problem getting by them.
    (0)

  10. #190
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kilta_Firelotus View Post
    Think ppl need to get off the exploration mindset. This game was suppose to be fore the "less time consuming" crowd. It takes time to learn what aggros and what don't. [SNIP] And in reality just because you have a "i aggro" sign, don't really do much in taking away from the adventure. It just makes this game less time consuming. [SNIP] I used to play ffxi for 2 hrs a day, because I had to share a ps2 with my brother and had no wireless internet. Once I had to start exploring I wasted alot of time because of death. It wasn't fun.
    I couldn't agree more.

    A big complaint in reviews is that FFXIV was missing the 'pick up and play' quality. Lack of tutorials, no help for new players.

    This is a small bit of information that can help them, and I'm frankly surprised at the opposition and the elitist attitudes. That the 'noobs should just know what's up'.

    I, for one, NEVER thought that accidental aggro in FFXI was amusing. I was a White Mage, and accidental aggro often meant death, which meant loss of XP and frustration. FFXIV's new direction is about alleviating player frustration.

    If some people are so opposed to it, then, fine, move it next to the con shield over the mob's nameplate. Put all the info in one place. Make it optional. Maybe that would make everyone happy.

    But, please, don't remove it. And make it show by default for the new people.
    (0)
    Last edited by Rowyne; 03-10-2011 at 05:53 AM.

Page 19 of 28 FirstFirst ... 9 17 18 19 20 21 ... LastLast