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Thread: Aggro Icon

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  1. #11
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    I like the idea that hostile enemies are easily distinguishable from non-hostile enemies, but I personally feel that this glaring Red Sun of Death™ icon is obnoxious and over the top.

    Personally, I prefer the way WoW and Rift do it, which is by using color-coded names instead of an obnoxious marker.
    Green name = friendly NPC who will not attack you
    Yellow name = neutral NPC who will not attack you unless you attack it first
    Red name = hostile NPC who will attack you if you get too close
    Not only are the color-coded names less intrusive, they also create less clutter, and allow players to distinguish between THREE different types of NPCs instead of only two types.

    Marking hostile NPCs was a good idea, but in this particular situation color-codes work better than icons.

    An alternative method to do it could be to utilize a slow "pulsating" animation on the text outline, perhaps like this:
    There are probably other ideas that could work too, such as a red glow around the text, or a red underline, or any number of things which are less intrusive than the Red Sun of Death™.
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    Last edited by Rhianu; 03-08-2011 at 09:20 PM.