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Thread: Aggro Icon

  1. #41
    Player
    Gewt's Avatar
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    Mar 2011
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    4
    Character
    Gewt Moros
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rjain View Post
    Yeah I don't like the linkshell icon change either. It's like FFXIV, Blind People's Edition.
    LOL I totally agree.
    (0)

  2. #42
    Player
    Rhianu's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by elkhorn View Post
    Im a big ffxi vet myself i say get rid of the agro dot all together New players need to learn as we did starting some monsters are not cool. all the agro dot does in my opinion is turned the game into a battle style petting zoo for noobs. wheres the challenge.
    OMG I HAD TO HAVE AN UNPLEASANT EXPERIENCE WHEN I WAS A NEW PLAYER SO EVERYONE ELSE SHOULD HAVE AN UNPLEASANT EXPERIENCE, TOO!!

    Please, get off your high horse. Making the game more user-friendly and accessible to newbies is nothing but a good thing. After all the negative attention FFXIV has gotten since launch, the last thing the game needs is to be scaring off potential customers with overly frustrating game mechanics that don't exist in other modern MMOs.

    I'll agree that the indicator should probably be more subtle, as the current design is a little on the obnoxious side (personally, I like the idea of a red glow surrounding the enemy's name), but there does need to be something to indicate which mobs aggro and which ones don't.

    Though I suppose an option to turn the indicator on and off wouldn't hurt, so long as it was turned on by default (after all, you can't expect a newbie to know that the option even exists, let alone that they would need to turn it on).
    (0)

  3. #43
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    15
    I would like the aggro icon to disappear from the screen and be incorporated into the "mob strength" colors. Say blue, green, orange, red, but with a little dot for aggro. I'd also like the "aggro" dot to go away when I'm at a rank high enough that the mobs no longer aggro.

    Kolbey Trifel
    (0)

  4. #44
    Player

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    Mar 2011
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    Ul-dah
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    I don't like the way the the aggro indicator is displayed. It seems kind of obnoxious, I would definately prefer something more subtle.
    (0)

  5. #45
    Player
    Coyohma's Avatar
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    Mar 2011
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    Character
    Coyohma Aerra
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    It's a complete eyesore, and has to either be changed or done away with.. I see two logical options of implementing this sort of thing, if you've decided you want it in your game. You can either (like others have suggested here) have something display around where the colored mob check icon is.. Or have the names of aggressive mobs display as a different color than normal to differentiate. I'd prefer the former.
    (0)

  6. #46
    Player
    Rhianu's Avatar
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    Character
    Rhianu Esparta
    World
    Gilgamesh
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    Marauder Lv 52
    I like the idea that hostile enemies are easily distinguishable from non-hostile enemies, but I personally feel that this glaring Red Sun of Death™ icon is obnoxious and over the top.

    Personally, I prefer the way WoW and Rift do it, which is by using color-coded names instead of an obnoxious marker.
    Green name = friendly NPC who will not attack you
    Yellow name = neutral NPC who will not attack you unless you attack it first
    Red name = hostile NPC who will attack you if you get too close
    Not only are the color-coded names less intrusive, they also create less clutter, and allow players to distinguish between THREE different types of NPCs instead of only two types.

    Marking hostile NPCs was a good idea, but in this particular situation color-codes work better than icons.

    An alternative method to do it could be to utilize a slow "pulsating" animation on the text outline, perhaps like this:
    There are probably other ideas that could work too, such as a red glow around the text, or a red underline, or any number of things which are less intrusive than the Red Sun of Death™.
    (0)
    Last edited by Rhianu; 03-08-2011 at 09:20 PM.

  7. #47
    Player
    Bethor's Avatar
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    Mar 2011
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    Gridania
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    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rhianu View Post
    OMG I HAD TO HAVE AN UNPLEASANT EXPERIENCE WHEN I WAS A NEW PLAYER SO EVERYONE ELSE SHOULD HAVE AN UNPLEASANT EXPERIENCE, TOO!!

    Please, get off your high horse. Making the game more user-friendly and accessible to newbies is nothing but a good thing. After all the negative attention FFXIV has gotten since launch, the last thing the game needs is to be scaring off potential customers with overly frustrating game mechanics that don't exist in other modern MMOs.

    I'll agree that the indicator should probably be more subtle, as the current design is a little on the obnoxious side (personally, I like the idea of a red glow surrounding the enemy's name), but there does need to be something to indicate which mobs aggro and which ones don't.

    Though I suppose an option to turn the indicator on and off wouldn't hurt, so long as it was turned on by default (after all, you can't expect a newbie to know that the option even exists, let alone that they would need to turn it on).
    Run into a mob which aggros once, get killed, run into it the 2nd time, get killed and the 3rd time you'll avoid it I'll promise that :P
    (1)

    Seriously Why?

  8. #48
    Player
    Sparker's Avatar
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    Mar 2011
    Location
    Ul'dah
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    108
    Character
    The Dude
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    GET RID OF IT

    that is all.
    (0)

  9. #49
    Player
    PM1337's Avatar
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    Mar 2011
    Location
    Lisma Lominsa
    Posts
    54
    Character
    Ry'coln Halige
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Agreed Agro icon is retarded. I have no idea why its here. If creature is big and mean looking and your level 1 stay away or die. For me this is beyond hand holding. I would love a function to hide this.

    Taige Halig
    (0)

  10. #50
    Player

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    Mar 2011
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    Limsa Lominsa
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    Sneak + Invisible + Deodorize FTW! Not knowing if a mob aggros is much more better imo!
    (0)

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