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Thread: Aggro Icon

  1. #161
    Player

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    Mar 2011
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    Quote Originally Posted by Rjain View Post
    Boy do I hate the excuse "everybody does it we should too".
    SE tried doing it their own way and we wound up with this.
    (0)

  2. #162
    Player
    Totobi's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    243
    Character
    King Kato
    World
    Balmung
    Main Class
    Lancer Lv 50
    Some of the most fun i've had in this game was exploring, and finding out which monsters aggro, which can kick my butt, and which are friendly and will follow you about. Why do we need aggro markers? There is no penalty for dying =/
    (0)

  3. #163
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by Kilta_Firelotus View Post
    Just like the poor newbies experiance in ffxi? he nearly did quit the game after being stuck in jeuno. Alot of ppl have.

    I like how ppl keep bringing up ffxi but hasn't played it recently. Or else you would know the community isn't like it used to be. The only help you get is "go to website x" Heck even from an LS you get this.

    Also even if you know something aggros you still need to figure out away to avoid it. All the icon does is just shows ppl what aggros.

    again like I'm gonna say be ready to teach newbies how aggro works if it gets removed.
    Are you seriously kidding me? You think I am ever going to need to teach newbies how aggro works?

    Oh but of course, because in the real world if they saw an ogre with flaming skin and sharm teeth and claws they would just walk up to it and say hello as a means of avoidance? How dumb do you think newbies are?

    Every single aggressive monster in this game, be it an ant, a pudding, an ogre, or a hyppocerf, each and every single one shows symptoms of aggressive behaviour. They all look threatening! And that is how you tell them apart from a gentle creature such as a marmot which is small and furry. An aggro indicator is just redundant.

    Anyway, if a newbie managed to get to Jeuno unscathed then he obvioudsly knew how to avoid aggro mobs. Besides, that is such an isolated incident that it hardly even applies.
    (0)

  4. #164
    Player
    jwang's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quite frankly, I loved exploring the countryside and figuring out if things were aggressive or not on my own. It creates some of the most hilarious, as well as hair-raising, experiences. After all, it's not much of an adventure if you already know what's dangerous or not, is it? Half of that fun is the risk! So please, give us the option to turn off the aggressive mob icon.
    (0)

  5. #165
    Player
    Aveline's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    136
    Character
    Lito Irago
    World
    Balmung
    Main Class
    Scholar Lv 80
    I would also like the ability to at least turn off the aggro icon.

    Side note: It's kind of funny that in a game the developers say they are working to make more scary, they give you a giant red indicator as to which monsters might attack. Hand-holding much? I say take out the giant red balloons next to monster names and bring the thrill of discovery back to the game. ^_^b
    (0)
    Aveline Blue
    www.tale-ffxiv.com
    Home of the Adventure League of Eorzea!

  6. #166
    Player
    Laiferr's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    137
    Character
    Sor Ivinia
    World
    Phoenix
    Main Class
    Marauder Lv 50
    I would welcome the option to turn it off, simply because personally I don't need it and find it ugly. I can see how others would find it useful though. For the argument of 'be prepared to explain to newbs if they get rid of it' ...before they had it, did you find yourself constantly explaining to newbies what agros? I've been playing since launch and I can't say I have once had a newbie ask me what agros. They run into something, die, laugh and carry on with the game. If someone quits over something like that then that's fine, they're clearly way too stressed of a person!
    (0)

  7. #167
    Player
    Nephera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by gifthorse View Post
    They all look threatening! And that is how you tell them apart from a gentle creature such as a marmot which is small and furry. An aggro indicator is just redundant.
    .
    what about the vultures. Vultures are non predatory birds.
    (0)

  8. #168
    Player
    Shika's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Rowyne View Post
    Aggro indication is a standard feature of modern MMOs. What other MMOs are you playing that don't offer this? FFXI? We've already established that this ISN'T FFXI.
    Playing Devil's advocate... the people that don't necessarily like or want the aggro indicator could also argue that FFXIV isn't other MMOs. Just saying.
    (0)

  9. #169
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I personally dislike the agro indicator, takes away from my enjoyment of exploring. I still think I am one of few people who know Efts Agro to sound and if you stop moving they wont actually agro you unless you run into them. The monsters have so many unique quirks built into them.

    From the above mentioned Efts method of actually agroing you. "if you stop moving when they pick up there head and look a you they will go back to being non-agressive and then you can easilly run by or use your DoL skills almost next to them.

    To funguars poison cloud only being released if you hit them when they are puffed up, all sorts of things that people don't apreciate in the long run it seems.

    If anything I would at least want the option to turn it off because I find the icon super annoying.
    (0)

  10. #170
    Player
    Baelari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    Character
    Baelari Khalahko
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think the aggro indicator should be displayed with the difficulty indicator in the target widget. Perhaps just a red border on the difficulty icon, or a small red dot next to it. Right now, it's just ugly, and obtrusive.

    Also, I'd like to see it disappear from other people's leve mobs, and mobs I'm too high to aggro.
    (0)

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