Convenience isn't the answer to everything. Many players who got aggroed by mobs don't quit because of that, they learn from the experience. Learning from an experience is better than no experience, which is what an aggro indicator forces upon everyone: no experiences.OMG I HAD TO HAVE AN UNPLEASANT EXPERIENCE WHEN I WAS A NEW PLAYER SO EVERYONE ELSE SHOULD HAVE AN UNPLEASANT EXPERIENCE, TOO!!
Please, get off your high horse. Making the game more user-friendly and accessible to newbies is nothing but a good thing. After all the negative attention FFXIV has gotten since launch, the last thing the game needs is to be scaring off potential customers with overly frustrating game mechanics that don't exist in other modern MMOs.
I'll agree that the indicator should probably be more subtle, as the current design is a little on the obnoxious side (personally, I like the idea of a red glow surrounding the enemy's name), but there does need to be something to indicate which mobs aggro and which ones don't.
Though I suppose an option to turn the indicator on and off wouldn't hurt, so long as it was turned on by default (after all, you can't expect a newbie to know that the option even exists, let alone that they would need to turn it on).
Just like the poor newbies experiance in ffxi? he nearly did quit the game after being stuck in jeuno. Alot of ppl have.Convenience isn't the answer to everything. Many players who got aggroed by mobs don't quit because of that, they learn from the experience. Learning from an experience is better than no experience, which is what an aggro indicator forces upon everyone: no experiences.
I like how ppl keep bringing up ffxi but hasn't played it recently. Or else you would know the community isn't like it used to be. The only help you get is "go to website x" Heck even from an LS you get this.
Also even if you know something aggros you still need to figure out away to avoid it. All the icon does is just shows ppl what aggros.
again like I'm gonna say be ready to teach newbies how aggro works if it gets removed.
Are you seriously kidding me? You think I am ever going to need to teach newbies how aggro works?Just like the poor newbies experiance in ffxi? he nearly did quit the game after being stuck in jeuno. Alot of ppl have.
I like how ppl keep bringing up ffxi but hasn't played it recently. Or else you would know the community isn't like it used to be. The only help you get is "go to website x" Heck even from an LS you get this.
Also even if you know something aggros you still need to figure out away to avoid it. All the icon does is just shows ppl what aggros.
again like I'm gonna say be ready to teach newbies how aggro works if it gets removed.
Oh but of course, because in the real world if they saw an ogre with flaming skin and sharm teeth and claws they would just walk up to it and say hello as a means of avoidance? How dumb do you think newbies are?
Every single aggressive monster in this game, be it an ant, a pudding, an ogre, or a hyppocerf, each and every single one shows symptoms of aggressive behaviour. They all look threatening! And that is how you tell them apart from a gentle creature such as a marmot which is small and furry. An aggro indicator is just redundant.
Anyway, if a newbie managed to get to Jeuno unscathed then he obvioudsly knew how to avoid aggro mobs. Besides, that is such an isolated incident that it hardly even applies.
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