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Thread: Aggro Icon

  1. #141
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    did 99% ppl here against the aggro icon take silly pills today?

    all the icon does is show what aggros not HOW. If they set up aggro like in most mmo. You have detects by sight, detects by sound, detects by blood, detects by magic.

    So far all the icon does is shows you that it aggros. You still gotta learn how to avoid it. Really. I'm a long time ffxi player and Minus needing to see a flipping pic, I like the idea.

    Do you guys what to sit and explain aggro to newbies everyday for years on end?

    I think ppl are liers when they claim to play ffxi. Or else you guys forget how helpful the community used to be. Or hasn't played it recently. the ffxi community isn't as helpful as it was. Newbies end up getting strung along w.o getting taught anything. My last day playing. I ran into a guy stuck in jeuno. He was lvl 18 with lvl 1 gear. (its hard to come by/ 10K and up now) and couldn't get a party. I had to explain aggro to him as his friend who left him dudn't. He had no clue what did or didn't aggro.
    (0)

  2. #142
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    All he told me was he was stuck. I was on a new character and if I wasn't low lvl myself I woulda help him out. He pretty much wasted an hour trying to leave jeuno due to getting killed by mobs.

    Sorry but this game wasn't meant to be time consuming. So any slight help is a good thing.
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  3. #143
    Player
    Libtech's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    41
    Character
    Deacon Blues
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I'm also for either getting rid altogether or adding an option to turn off the aggro indicator. I don't like it very much.
    (0)

  4. #144
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80

    Remove the aggro icon!

    I agree, the aggro icon is completely unnecessary, and it's an eyesore. Most people who play FFXIV also played FFXI, and we're accustomed to a more realistic atmosphere for our gaming. There is absolutely nothing realistic or believable about seeing a group of monsters in front of you with bright-red circles next to them.

    Eorzea is a beautiful world, and these aggro icons really detract from everything else. I say give us the option to hide the icons, or remove them altogether.
    (0)
    Last edited by Thayos; 03-09-2011 at 01:23 PM.

  5. #145
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    305
    I'm sorry but this icon needs to go away. With the amount of mobs in the game its really easy to remember what mobs aggro.
    (0)

  6. #146
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    I think the original introduction of the aggro icon was a move in the right direction, but needs some tweaking. I like the idea of the icon being a different shape, but I don't think it necessarily has to be bigger or always that red-orange color. Simple changing the shape and keeping the same size and con colors would work for me.

    Or, have an option to turn them off like the visibility of headgear. The icon doesn't bother me ^^;
    (0)

  7. #147
    Player

    Join Date
    Mar 2011
    Posts
    8
    I agree, please allow us the option to turn off the evil agro dot
    >_<
    (0)

  8. #148
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Rhianu View Post
    OMG I HAD TO HAVE AN UNPLEASANT EXPERIENCE WHEN I WAS A NEW PLAYER SO EVERYONE ELSE SHOULD HAVE AN UNPLEASANT EXPERIENCE, TOO!!

    Please, get off your high horse. Making the game more user-friendly and accessible to newbies is nothing but a good thing. After all the negative attention FFXIV has gotten since launch, the last thing the game needs is to be scaring off potential customers with overly frustrating game mechanics that don't exist in other modern MMOs.

    I'll agree that the indicator should probably be more subtle, as the current design is a little on the obnoxious side (personally, I like the idea of a red glow surrounding the enemy's name), but there does need to be something to indicate which mobs aggro and which ones don't.

    Though I suppose an option to turn the indicator on and off wouldn't hurt, so long as it was turned on by default (after all, you can't expect a newbie to know that the option even exists, let alone that they would need to turn it on).
    Convenience isn't the answer to everything. Many players who got aggroed by mobs don't quit because of that, they learn from the experience. Learning from an experience is better than no experience, which is what an aggro indicator forces upon everyone: no experiences.
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  9. #149
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    for those againt the Icon.
    Please be ready to help evety new person who asks for help or what aggros. See how lomg that lasts, and you can't tell them look it up on a website or find out for yourself, you absolutly need to teach them.
    (0)

  10. #150
    Player
    Riaa's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Rhia Koyo
    World
    Leviathan
    Main Class
    Gladiator Lv 35
    I understand why people don't want an aggro icon, or any way to know what will or will not attack you when you run past it. But seriously, this isn't FFXI. SE is doing what is best for the game, and that involves bringing in new players...and after the pitiful state this game was in after it launched, it needs to improve to actually attract back the people that steered clear.

    Sure, make it color coded like most other MMOs. Make it so you can turn it on and off, I guess. Its a much needed function, so thank you SE for thinking about the big picture.
    (0)

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