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Thread: Aggro Icon

  1. #1
    Player
    Rjain's Avatar
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    Mar 2011
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    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90

    Aggro Icon

    I'm not a big fan for the aggro icon. I can understand its purpose for newer players or people that just want to know what enemies aggro or not, but a lot of people (like myself, obviously) prefer the surprise and danger of not knowing what aggros and what doesn't. In addition, when you're in an area that has tons of aggressive enemies, it looks downright ugly to see dozens of red dots all over the place.

    Please include an option to turn the aggro icon off, or at least make it more subtle.
    (0)

  2. #2
    Player
    DeadRiser's Avatar
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    Character
    Kipp Kaida
    World
    Sargatanas
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    Conjurer Lv 70
    I think it's funny that even though you still have that big red dot by the mob's names, people will still attack a monkey or goat first in behest.
    (0)

  3. #3
    Player

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    Ul'dah - Wutai
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    Yeah, I agree.
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  4. #4
    Player
    Rjain's Avatar
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    Rjain Midnight
    World
    Cactuar
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    Pugilist Lv 90
    Quote Originally Posted by DeadRiser View Post
    I think it's funny that even though you still have that big red dot by the mob's names, people will still attack a monkey or goat first in behest.
    I heard that exact same quote from somewhere..... but where?
    (0)

  5. #5
    Player
    TubalaTrommler's Avatar
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    Mar 2011
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    Gridania
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    Character
    Tubala Trommler
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    I actually find this icon to be more confusing than no icon, I keep expecting them to be part of a leve or something =/
    (0)

  6. #6
    Player
    Kyra's Avatar
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    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Yes I would definatly like to see an option to hide the agro icon.
    (0)

  7. #7
    Player

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    Mar 2011
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    I agree, but I still think there should be some sort of visual cue to tell players if a monster is aggressive. How about if the icon only shows up when targeting a monster, and not over their head?

    If nothing else I think the icon really needs to be re-designed. It looks sloppy, as if one of the artists was just told to create something quick and dirty for testing, but a final icon was never implemented. If the colors were toned down and a more detailed, menacing icon were created then I think it would be easier to accept.
    (0)

  8. #8
    Player
    DeadRiser's Avatar
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    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rjain View Post
    I heard that exact same quote from somewhere..... but where?
    Possibly on Fantaji? lol I posted a status saying almost the exact same thing.
    (0)

  9. #9
    Player
    Suirieko's Avatar
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    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    I'm not a real big fan of the aggressive icon either. I've always thought it was more fun to try to explore and find out whether the monster aggros or not. I feel this just takes away that fun.
    (0)
    Suirieko Mizukoshi of Excalibur Lamia


  10. #10
    Player
    DeadRiser's Avatar
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    Character
    Kipp Kaida
    World
    Sargatanas
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    Conjurer Lv 70
    Quote Originally Posted by Nharil View Post
    I agree, but I still think there should be some sort of visual cue to tell players if a monster is aggressive. How about if the icon only shows up when targeting a monster, and not over their head?

    If nothing else I think the icon really needs to be re-designed. It looks sloppy, as if one of the artists was just told to create something quick and dirty for testing, but a final icon was never implemented. If the colors were toned down and a more detailed, menacing icon were created then I think it would be easier to accept.
    Isn't a big scary djigga or hippocerf clue enough? I thought it was >.> lol
    (0)

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