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Thread: Aggro Icon

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  1. #1
    Player
    Melantha's Avatar
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    Mar 2011
    Location
    Ul'dah
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    Character
    Mela Ntha
    World
    Moogle
    Main Class
    Pugilist Lv 20
    I'd be happy if they gave us the option of turning it off.

    One of the things I enjoyed about FFXI was learning which mobs to avoid when running through zones. I mean sure it was annoying when you first thought that Wespe wouldn't attack turns around and kills you and when you'd learned that the Death Jackets you'd been trying to avoid for ages turned out to be non-aggro, but you would learn from it. Now its just too easy... No one needs that much spoon-feeding.
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  2. #2
    Player
    Dega's Avatar
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    Character
    Aged Minese
    World
    Excalibur
    Main Class
    Marauder Lv 4
    I don't mind it personally but I can see why some would. It does take some sense of danger away from the world I think. There are pros and cons to both sides but if I had to choose I would have them remove it and not hold a players hand too much.
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  3. #3
    Player
    KrissKringle's Avatar
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    Mar 2011
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    Character
    Krystyn Eclipse
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I am currently unhappy with the aggro icon because it displays on mobs that are too low to aggro me. I would gladly accept an aggro icon that displays only on mobs that will aggro you at your current rank.
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  4. #4
    Player

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    Maybe if it was smaller i would like it, or just the overall name is in red.
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  5. #5
    Player
    BadJoeRed's Avatar
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    Mar 2011
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    Character
    Theros Hiryu
    World
    Coeurl
    Main Class
    Warrior Lv 70
    bump!! because we need this icon removed. It's dumb.
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  6. #6
    Player
    Linkurrra's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I think the Aggro icon is ugly. I think they are more subtle ways of indicating a mob is aggro. I don't need a big blazing starburst to show me.

    Why not have red text, or no indication unless you click on them.
    Most NPC's pulse a glow to show they are highlighted. Why not make this pulse glow red?! Then it is a surprise till you actually manually click on the character.

    It's subtle, doesn't get in the way or detract from the game. Doesn't clutter the game UI. It's like /con in FFXI but without the manual method of actually typing the command or reading the result.
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  7. #7
    Player
    Randis's Avatar
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    Location
    Narche
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    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    The aggro icon is fairly ugly, looks like a sun and does not fit with the rest of the interface...
    a small subtle icon, maybe a skull or something would be much better.

    IMO no icon needed, it should be a part of the learning experience to find out of enemies are aggro or not.
    I rather enjoyed it no knowing...
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  8. #8
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    Donno if it's been mentioned yet, but maybe aggro vs. non-aggro mobs can be distinguished via the dots on the mini-map/radar? Make non-aggro mobs appear as yellow dots and aggro mobs as red dots should work...
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  9. #9
    Player
    Rowyne's Avatar
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    Mar 2011
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    Gridania
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    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by uomaru View Post
    Donno if it's been mentioned yet, but maybe aggro vs. non-aggro mobs can be distinguished via the dots on the mini-map/radar? Make non-aggro mobs appear as yellow dots and aggro mobs as red dots should work...
    Actually, I think that would annoy those who are clamoring for more 'mystery' even more, since that would show us where the greatest concentration of aggroable monsters are and give those who are looking for the easy way through the path of least resistance.

    I agree with Skeeter, I'd like to see aggro monsters names in red, and neutral monsters names in yellow. But since I doubt that will happen, I'll take the second option, some sort of icon. I don't care where it goes or what it looks like. It's fine if I have to click on the monster to see it. But please don't remove it.

    I don't agree with the argument that all aggro monsters look vicious. And making the game more newbie-friendly and giving it pick-up-and-play quality can only be a plus.
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    Last edited by Rowyne; 03-16-2011 at 03:22 PM.

  10. #10
    Player
    Linkurrra's Avatar
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    Gridania
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    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Rowyne View Post
    I don't agree with the argument that all aggro monsters look vicious. And making the game more newbie-friendly and giving it pick-up-and-play quality can only be a plus.
    Exactly how I feel. While the Veterans may think that the newbies must go through the same trials and tribulations they did. They are really just trying to protect their elite status of being the few, that have rare items, and high level that nobody else has. What they don't realize is this attitude really inhibits newcomers from joining the game.

    A MMO that doesn't grow is a dead game. Sure after an MMO reaches a certain population it may be profitable, but it's not our goal to just stay that way.

    I'm not saying we need to newbie everything either because there needs to be a sense of risk vs. reward to make a player feel they are earned an item and not just have it given to them!

    This is something FF has always excelled at! If not kinda got carried away with it! 20hr drop rates from NM's is pretty crazy but ppl still do it so they can have that ultra rare item.

    All in all I think the icon is ugly, we need a more subtle way to tell if aggro. Even if it's just not visible till you select the creature.
    It needs to not be visible if it won't aggro you because it's to low of a level because at this point it really isn't aggro anymore. Maybe a seperate icon so you know it will aggro, but your lower level friend may get attacked by it. Maybe a pink name vs. a bright red name.
    Would also be interesting that if in addition to it not showing till you target a creature that it stays showing red after you check.

    Or they could just bring /con or /consider back. In FFXI I found this to be a pain to type all the time in dangerous areas. So if conning a creatures could be as easy as just clicking or targeting a mob. I'm all for it.
    (0)

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