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Thread: Aggro Icon

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  1. #1
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    Quote Originally Posted by Rowyne View Post
    I'm glad we can agree that it's an opinion. In your opinion it's not necessary. In mine, it is.

    For me, new and interesting experiences have more to do with lore, exploring landscapes and dungeons, and the visual appearances of said monsters. I'm more intimidated by fangs, claws and sheer size and seeing something that tells me it's a level 100 boss with skull/crossbones and stay away, will eat you for lunch. The fun part doesn't come from approaching it and seeing if it rips my face off or not. Death =/= fun.

    Despite the fact that I haven't played FFXI in four years, it instilled in me a great fear of death due to losing XP and possibly deleveling. I don't like being terrified of the unknown all the time, otherwise I'd go play a game with world PvP.

    But everybody has a different playstyle. =)

    It's becoming obvious that the only way to make everyone happy on this point is to make it an option. Options are good.
    I pity your outlook on things. If you play an MMO to explore landscapes, dungeons, and encounter mobs, then you of all people should be able to appreciate the lack of tact that an aggro indicator has. An aggro indicator is just a convenient and inartistic way of displaying a mobs behaviour. They should strive to take a more artistic and realistic approach to display aggresion: i.e., making the aggressive monsters look ferocious.

    Oh wait, what do you know, 99% of them DO look ferocious!
    (0)

  2. #2
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    Umo's Avatar
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    Umo Heima
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    Quote Originally Posted by gifthorse View Post
    As I've said before, convenience isn't always the best thing.
    [...]
    While the aggro indicator is unsightly, that is not the primary reason I dislike it. It's what the indicator stands for which I don't approve of. It strips the game of some of its charm and character, and essentially makes the aggressive mobs into nothing more than that, mobs.

    Yoshi said that what this game needed was more peril and danger, and he was absolutely right. The aggro indicator, however, is in direct opposition to that. It makes the world safer... not only safe, but boring.
    [...]
    When did MMOs become so mathematical and so soulless?
    Get out of my head! :P
    +1 for that. Absolutely.
    (0)
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  3. #3
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    wow... 21 pages....

    i dont like the "icon" part about the feature, but i like the feature, couldnt they just make the name of the mob red instead of adding an icon? well it wont kill me or bug me a lot.


    not really expecting them to do any asap change to this feature, but would be nice if they tuned it a bit to suit "most" ppl as you cant please all.


    i dont see why the walls of texts and the number of pages.

    couldnt we have a list in the first post stating how many ppl like vs dislike the feature and want it to be changes or give the ability to turn it off?
    (0)

  4. #4
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    Sorel's Avatar
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    Naoki Yoshida stated that he wanted the forums to be a place where players debated issues and features of the game. And I can see the wisdom of that. I am sure that if he wants a poll on a particular subject he'll make one available to us. That's what he's done in the past.

    The problem with polls is that if you don't ask the question the right way, or the respondents don't understand the question, you get results that actually are misleading. Take the last question from the first Player Poll for example. 85.2% of players said they would "welcome changes that would drastically alter the game". From reading posts on this and other forums though, the player-base is not nearly as welcoming of change as that poll number indicates. When you actually ask the players to explain what they want drastically changed, exceptions and nuances appear.

    That's why it's a good idea to read all 20+ pages. I'm sure that the development team is.
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  5. #5
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    Zkieve's Avatar
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    Skieve Shadowfang
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    Toggle option .Best solution for all.
    /end thread ?

    edit; The same would apply to the new targeting system for the controler.
    Choices and customization are ALWAYS a good thing.
    (0)
    Last edited by Zkieve; 03-10-2011 at 08:28 PM.

  6. #6
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    Ayaka's Avatar
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    Nana Sakurai
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    I vote yes to the option to turn on-off the agro icon.

    Mobs should not have something like a linkshell marking them.
    (0)

  7. #7
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    Anathiel's Avatar
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    Anathiel Nocere
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    Leviathan
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    Marauder Lv 50
    I think it should be something that pops up as you target it. it rewards checking your surroundings before you run head first into an area, and punishes those too lazy to make sure that dragon isn't going to aggro you
    (0)

  8. #8
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    Still loving these responces.

    Guys what is typically a big turn off for new players? Huge learning curves. And this game used to have one, but is becoming less and less. Video games and mmo espesially shouldn't have huge learning curves, because they are not fun. I would say a toggle option also, but lets just get something straight. MMo communities are not what they are used to be.

    Players are getting less helpful, including ffxi. Before if you shouted for help you, you got it. Before if you asked for Linkshell for help, you got it. That is no longer the case.

    Getting help in ffxi is like pulling teeth now. I had tons of friends and a good linkshell, but they no longer play. That linkshell because focused on endgame. And when ppl do help, they don't teach.

    Like they will say escort you to jeuno, but don't say anything about the mobs that aggro on the way. If they do get rid of this icon, I hope you guys help teach every newbie what aggros. Trial and error is time consuming and frustrating.
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  9. #9
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    Sorel's Avatar
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    Quote Originally Posted by Kilta_Firelotus View Post
    If they do get rid of this icon, I hope you guys help teach every newbie what aggros. Trial and error is time consuming and frustrating.
    FFXI used to have a Mentor flag that a player could turn on to indicate that they can be approached for questions or to help other players. It may not be a bad idea to bring that over to FFXIV.
    (0)

  10. #10
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    Quote Originally Posted by Sorel View Post
    FFXI used to have a Mentor flag that a player could turn on to indicate that they can be approached for questions or to help other players. It may not be a bad idea to bring that over to FFXIV.
    That was used as a badge of honor, and no one gets it anymore. I just quit ffxi due to RL issues mixed with the community turning to crap.
    No one I knew took that mentor thing seriously only complained about getting ask questions. And this was 5 years ago.
    true story
    Last time I needed help, I was lvling a low lvl whm and couldn't locate a bronze hammer. I asked my LS if anyone was heading to bastok soon. I got no replies.I waited about an hr and tried asking again.

    I still got no replies. So I started to run my lvl 5 whm butt to bastok from Windurst. I ran all the way to south gustemberg and died by aggro I couldn't even see. My hp was in windust so I wasn't getting stuck in selbina as I only had about 800 gil. I asked for a raise or and then someone said "i'm busy". thats it.
    (0)

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