Page 30 of 53 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast
Results 291 to 300 of 524
  1. #291
    Player
    Senn's Avatar
    Join Date
    Aug 2012
    Posts
    1,751
    Character
    Leone Noir
    World
    Gilgamesh
    Main Class
    Red Mage Lv 65
    Quote Originally Posted by Wegente View Post
    ...
    Like I said, a DPS meter shouldn't be used as a tool to hold other players who aren't you accountable. Nor should it be used as a tool to see which party members you need to replace. Stuff like this causes drama. That's the reason why Yoshi P won't allow a DPS meter. I know it's frustrating having a member of your party under-performing, but that's something we have to deal with, like we have always been doing.

    It should be used for self-improvement - something that should be kept only to yourself.
    (1)

  2. #292
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,144
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AmeliaVerves View Post
    The thing is that people talk about different stuff and are not always making clear what they mean.

    For the story and dungeons, noone cares how much dps you do. Literally noone. And whoever does has some bigger issues so you want to stay away from these people anyways.
    But most of the players that want a parser want it for Ex primals, savage and ultimate content. Content that has enrage timers and require the party to meet a minimum amount of skill. For primals you arguably don't need it bc the enrage is easy to meet and you can carry 'weaker' players, but obviously it's comfier to have everyone perform with a decent amount of skill/dps.
    Especially in savage and ultimate you want to hold everyone in the group accountable for their performance and not carry some 'dead weight' through hard content.
    While I understand what your saying, even for EX, Savage and Ultimate the game still isn't designed to take into account an outside Damage Meter and analyzing numbers. It truly comes down to mechanics. Once gain, PC players use outside parcers for these fights and have created their own set of standards, but FINAL FANTASY XIV has not done so. The only harder fights I do are EX trials simply for the clears. I do them once, call it a day. I make sure to watch videos, follow the mechanics, I've never once been kicked out or called out or told to get bent because of DPS numbers even though I am sure my logs aren't optimal (I've hidden them moving forward since some people decided to look them up and say some pretty awful things to me).

    At the end of the day, this is a game. While I understand there are people who play solely for the challenging content, the game itself wasn't designed around taking these outside programs into account. PC players are more than welcome to create their own set of standards, but they can't be upset with the SIGNIFICANT portion of players who are basically playing the game as the game has taught them to.
    (1)
    "The worst foe lies within the self."

  3. #293
    Player
    Wegente's Avatar
    Join Date
    Dec 2014
    Posts
    60
    Character
    Wegente Leth
    World
    Ragnarok
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by DynnDiablos View Post
    While I understand what your saying, even for EX, Savage and Ultimate the game still isn't designed to take into account an outside Damage Meter and analyzing numbers. It truly comes down to mechanics.
    DPS checks are one kind of mechanic and playing your class properly and optimally is the way to overcome that mechanic.

    If a set of adds spawn in an encounter and you have to defeat them before they blow up and wipe the group, you need to know your optimal AoE rotation in order to get rid of them quickly enough. If multiple members in the group are unable to do so, you will wipe over and over.
    That's when damage meters come into play. You need to be able to tell which players are currently underperforming and let them know so that they can adjust their rotation accordingly, or replace them if you see they can't adjust. Otherwise, you will never clear the encounter with that group.
    (11)

  4. #294
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Senn View Post
    Like I said, a DPS meter shouldn't be used as a tool to hold other players who aren't you accountable. Nor should it be used as a tool to see which party members you need to replace. Stuff like this causes drama. That's the reason why Yoshi P won't allow a DPS meter. I know it's frustrating having a member of your party under-performing, but that's something we have to deal with, like we have always been doing.

    It should be used for self-improvement - something that should be kept only to yourself.
    But what if someone is selfish and doesn't want to improve, but still signs up for ex and savage content, they will be holding the team back and maybe preventing clears, and not being able to see that and adjust makes the experience not fun for everyone.
    (11)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #295
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,144
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ReiMakoto View Post
    But what if someone is selfish and doesn't want to improve, but still signs up for ex and savage content, they will be holding the team back and maybe preventing clears, and not being able to see that and adjust makes the experience not fun for everyone.
    You can't call someone not wanting to analyze DPS numbers selfish, if that is not their focus for the game. Many just want to clear a fight once for the clear, and the game itself offers the opportunity to do that by learning your job, understanding the mechanics of the fight. It is not your place to analyze a player and give them unwanted advice.
    (1)
    "The worst foe lies within the self."

  6. #296
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,144
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Wegente View Post
    DPS checks are one kind of mechanic and playing your class properly and optimally is the way to overcome that mechanic.

    If a set of adds spawn in an encounter and you have to defeat them before they blow up and wipe the group, you need to know your optimal AoE rotation in order to get rid of them quickly enough. If multiple members in the group are unable to do so, you will wipe over and over.
    That's when damage meters come into play. You need to be able to tell which players are currently underperforming and let them know so that they can adjust their rotation accordingly, or replace them if you see they can't adjust. Otherwise, you will never clear the encounter with that group.
    Then the game should have been designed that way, but it isn't. So you can't fault players who believe following the game and how it has been presented. I absolutely understand DPS check mechanics, and if you are passing them that is all that should matter. The issue is PC players who parse want things to go at their pace. If they look at someone's numbers and think they are moving things to slow, they want to call them out for it. Speed shouldn't be an issue if the content is being cleared and mechanics are being followed.

    The fact of the matter is if you want to use an outside parcer and utilize it to check DPS and create the picture-perfect clear group, you need to form that group in discord and find people all willing to use these programs or people willing to be analyzed. You can't expect console players who don't use these tools and MOST don't care about them, to bend to your will.

    You said you want a damage meter to check other players and be able to call them out and make them adjust. That is why these will never be implemented because at the end of the day, it is not your responsibility to tell people how they are performing. The game should be doing that for them. It truly is none of your business in the end.

    **I would also like to mention, when I form a Savage learning party in PF, I make sure to dictate no one will be judged for their performance and it is open to all willing to learn mechanics. I highly allude to the fact outside apps are not welcome nor is your input. And guess what? We have a really good time without that stress of thinking someone is analyzing our every move. **
    (1)
    Last edited by DynnDiablos; 02-12-2020 at 10:05 PM.
    "The worst foe lies within the self."

  7. #297
    Player
    Senn's Avatar
    Join Date
    Aug 2012
    Posts
    1,751
    Character
    Leone Noir
    World
    Gilgamesh
    Main Class
    Red Mage Lv 65
    Quote Originally Posted by ReiMakoto View Post
    But what if someone is selfish and doesn't want to improve, but still signs up for ex and savage content, they will be holding the team back and maybe preventing clears, and not being able to see that and adjust makes the experience not fun for everyone.
    I feel like people tend to be able to tell who's under-performing even without a DPS meter tbh. But if you can't tell, just join a different party? I've had a few bad runs with people, and while it's annoying, I just look for a different party to join and it works out fine.

    I just want to make it clear I don't personally dislike parsers. It's just that Yoshi P doesn't want them for some of the reasons I've already stated. Why do you think SSS is implemented the way it is? It's in a random zone where you attack a dummy by yourself. It's such an isolated and round about way to track your DPS, and the reason for that is to prevent drama that would ensue if DPS meters were a thing.

    The problem for me is SSS just isn't enough. It doesn't allow you to test your DPS under mechanic heavy situations.

    If we switched our mentality from "I want to hold people accountable for their dps" or "I want to use a dps meter to find out who I need to replace in a party" to instead "I want to use a dps meter to improve myself", then maybe Yoshi P might reconsider at least giving us a personal DPS meter.
    (0)

  8. #298
    Player
    Wegente's Avatar
    Join Date
    Dec 2014
    Posts
    60
    Character
    Wegente Leth
    World
    Ragnarok
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by DynnDiablos View Post
    You said you want a damage meter to check other players and be able to call them out and make them adjust. That is why these will never be implemented, because at the end of the day, it is not your responsibility to tell people how they are performing. The game should be doing that for them. It truly is none of your business in the end.
    It becomes my business when we wipe on a certain encounter over and over because of DPS checks or enrage timings.

    I don't care if an expert roulette takes 40 minutes to complete, as long as mobs die and we don't wipe. But once I see the healer die mutiple times on the final boss because he can't execute the mechanics and make us wipe, I will leave the dungeon myself, because I don't want to waste my entire evening there. It's just not fun for me at that point.

    Hard encounters like Savage and Ultimate raids require optimal play in order to be cleared.
    That's why we should be able to replace people who can't execute mechanics or who don't know how to play their class properly in that kind of content. Because otherwise, one person is holding seven other people back and wasting their time. It doesn't seem right to me.

    If I were to go and play soccer with a professional team, I would be an hindrance for them and they would have every right in the world to ask me to leave, because I don't belong there. I just don't get why the same logic can't be applied to this game.
    (16)

  9. #299
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,144
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Wegente View Post
    It becomes my business when we wipe on a certain encounter over and over because of DPS checks or enrage timings.

    I don't care if an expert roulette takes 40 minutes to complete, as long as mobs die and we don't wipe. But once I see the healer die mutiple times on the final boss because he can't execute the mechanics and make us wipe, I will leave the dungeon myself, because I don't want to waste my entire evening there. It's just not fun for me at that point.

    Hard encounters like Savage and Ultimate raids require optimal play in order to be cleared.
    That's why we should be able to replace people who can't execute mechanics or who don't know how to play their class properly in that kind of content. Because otherwise, one person is holding seven other people back and wasting their time. It doesn't seem right to me.

    If I were to go and play soccer with a professional team, I would be an hindrance for them and they would have every right in the world to ask me to leave, because I don't belong there. I just don't get why the same logic can't be applied to this game.
    Then you need to make your requirements known in PF or create a privately. I would have much more respect for someone stating as a disclaimer, I check DPS and if you are under-performing I rather not play with you off the bat, then later saying you are awful, get out. Then I am going to want to report them for utilizing outside applications to judge my performance.

    At the end of the day, this isn't a professional team. It is a GAME. It is meant to be FUN. Even Savage and Ultimate content. And the game does NOT implement damage meters as a requirement. These are things YOU have utilized to create a threshold of good vs bad. We could argue this back and forth all day, but in the end, the game isn't designed to take these applications into account. Period. Done. Therefore, if you want picture-perfect runs and people performing at the level you've deemed necessary, take it to PF or discord and make your requirements crystal-freaking-clear.
    (1)
    "The worst foe lies within the self."

  10. #300
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by DynnDiablos View Post
    It truly comes down to mechanics.
    I agree with the sentiment that dps is highly unimportant for everything below ex difficulty and to an extent for ex primals.
    But I highly disagree on ultimate. I assume you have never stepped foot into any ultimate fight, which is perfectly fine and fair, but do believe me when I say: Executing the mechanics is. not. enough. You have to actually find ways to play mechanics AND maximize dps output. One could argue that you don't need parsers to figure that out, but you definetly need them to come up with max dps rotations in the first place, so indirectly you still need them.


    I totally get people don't care about their dps or are not interested in optimizing after a certain point and are fine with being comfortable with their rotation. That's fair and cool and I think everyone should play the way the want to. This is a themepark MMO so by all means: don't let anyone tell you what to do with your time. But I find it sad that we cannot get to an agreement where at least a personal parser, or a group parser that needs agreement before being enabled for high difficulty content could be implemented to give those of us who WANT to optimize and play this certain way the chance to do so as well.
    (4)
    I don't know, man.

Page 30 of 53 FirstFirst ... 20 28 29 30 31 32 40 ... LastLast