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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    this is so sad if we have to look for 6.0 and do nothing but pray for them listening and offering us a proper DRK desing to probably complety miss the mark and do whatever they want.

    back on topic while not bad you proposal don't solve important problems, i mean DRK will be still a 1 combo fest now with that new scourge every 60s, darkside gauge and mechanic is still useless gameplay wise and living shadow have no interaction/sinergy with anything making 2/3 of the gauge still being complety useless.

    salted earth can die for me but on the other side i don't want more unique skills being removed and i belive dark mind will be too busted due his recast and need at least being put on the 90s with camouflage and thrill of battle. blood weapon still remain being a problem and delirium... well delirium could be removed at this point to be honest but i will keep the topic, sounds nice but still to spamy, i will love if recover his sinergy with blood weapon instead of being a burst every 90s anything that make DRK being more active and don't spend 40s doing nithing except 123 combo like now, it would be nice if becomes a combo finisher and bring back the old heavensward combo system of DRK to bring the much need it GCD variety.

    abysal drain could get a recast reduction too and the aoe rotation need a complete rework, it was perfect in SB and would kill to bring it back with less self heals if thats a problem or limited selfheals under certain buff so it's more controled or whatever.

    and for the love of god bring back shadow skin.
    (4)
    Last edited by shao32; 02-07-2020 at 10:20 AM.

  2. #2
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    I like all of the changes pre-lvl 80. I still think the change to AD outlined in your previous post is necessary; When the loss of soul survivor is added to the mix it seems especially important to revisit AD. That being said, I’m not a fan of the dark arts DHCrits mechanics. I’d much rather the potencies be factored into the build in other places - maybe scourge?

    Delirium... I’d be more willing to go down the road (not exactly) of continuation than IR. And if warrior gets a rework away from internal release and DRK gets stuck with it next expansion I will loss my shit. Please don’t do it SE.
    (0)

  3. #3
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    I like most of the stuff we got, but it just needs more improvement. Would be cool to have a way to make Fray last longer so it's something to always upkeep and be cool at the same time.

    If we want another combo path, we have to figure out what it can be used for. Our damage buff is already tied to our two new oGCDs so what would a second combo be used for? I wouldn't mind if we just got our dot back. The combo paths we had in HW were perfect because you just went into syphon strike>delirium when you didn't have enough mana to dark arts soul eater (I miss it so much).

    To be honest, I just want more buttons to press. HW was fun and chaotic, SB was repetitive, Shadowbringers is fun for the opener, but then just becomes a slow slog afterward.
    (0)
    Last edited by jetfire117; 02-11-2020 at 05:35 PM.

  4. #4
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by jetfire117 View Post
    I like most of the stuff we got, but it just needs more improvement. Would be cool to have a way to make Fray last longer so it's something to always upkeep and be cool at the same time.

    If we want another combo path, we have to figure out what it can be used for. Our damage buff is already tied to our two new oGCDs so what would a second combo be used for? I wouldn't mind if we just got our dot back. The combo paths we had in HW were perfect because you just went into syphon strike>delirium when you didn't have enough mana to dark arts soul eater (I miss it so much).

    To be honest, I just want more buttons to press. HW was fun and chaotic, SB was repetitive, Shadowbringers is fun for the opener, but then just becomes a slow slog afterward.
    I know it’s off topic but if I could get some QoL for this expansion... hammer out what want to do with bw. I’m really confused by how difficult the 5gcd is to get to for BW. Is SE telling me they envisioned DRK to be a skill speed build? If that’s the case then make the aoes wpn skills instead of spells so they can benefit otherwise it’s an unfair gimp specific to DRK. If a skill speed DRK build was not the preplanned direction then allow for bw to get to the 5th gcd no matter Where in the ogcd it is used. Seems an easy fix.

    I love the idea for abyssal drain put forth by the op in the previous posting. Kill salted earth. The macro doesn’t go off half the time no matter how I write it anyway. DRK has good mitigation, outside of being the only class that has a damage specific cd (non aoe), but it’s self sustain kit is crap outside of one use on a Wall to wall pull. And that 1 ad is all your getting since the recast is so long. If you get it back you might as well hold it till the next round since you need at least 6 to be on par with the other 1200 pot heals. Leave the heal on soul eater as is. It’s so subtle anyway.

    Fix LD as mentioned above.

    Those three things aren’t game breaking and I will be a satisfied customer this expansion.
    (0)