Quote Originally Posted by xxvaynxx View Post
What's wrong with healers?
1. We heal too well for the content we are given
2. Healing too well gives us a lot of downtime
3. That downtime would not be considered terrible, as in fairness, we have it in Stormblood too, but in Stormblood we had more to do in said downtime (though I prefer HW and ARR as an example of when healing was fun)
4. By stripping us of our DPS skills that down time can get incredibly boring
5. AST would be the one with a saving grace here in having their cards still but the changes to cards for many feel as though the system is now less impactful and mediocre


Those would be the core of the issues, there are other issues but the above is what has people's knickers in a twist.

On paper it looks like the design philosophy is that they wanted to move healers away from DPS and to focus more on healing. But by making healing pretty OP, they've made DPS a bigger focus and by stripping our DPS abilities our focus is dull as Heck.
It boils down to one of the following to be done:
1. nerf healing to push healers more (the Blue Mage solution, their healing is less significant, but is more engaging as a healer)
2. Adjust the content to make full use of our healing toolkit and reduce our downtime significantly
3. Fill our downtime with non-healer stuff to do like DPS


The 3rd option is the most popular as it doest raise the skill floor for less experienced healers, respects current playstyles, is the simplest for the devs to implement and is how things worked before. And at least it means when healers have to do solo content, it won't be dull. And the bonus, if they want us to heal more on certain content, they can just by making that content take advantage of our healing abilities. That's because the content and healing skills are what determines a healing or DPS focus, rather than the DPS skills you have.