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  1. #21
    Player
    Mikana's Avatar
    Join Date
    Jan 2016
    Posts
    17
    Character
    Mikana Teka
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    Do you actually think this is going to change anything for people using third party tools ?

    Because if you do think yes, then you're dreaming, this only blocks one of the most minor tools, no banhammer in sight since as they said they won't scan your PC for files, and the devs of the tools are apparently already thinking about fixes by adding stuff on the client side rather than the server side.

    This is just to give hackers a tougher time for the one single tool, and they're going to find loopholes, with everything people can do with mods nowadays, it's definitely going to happen.

    It doesn't cast a blanket over a burning fire, it's throwing a small glass of water.

    And you say niche, maybe for you, but not for me or any of the ultimate raiders, this is thousands and thousands of players, just because we are a minority, doesn't mean it's okay to take away features that have been here ever since the start of A realm reborn and that we use all the time.

    8 Waymarks in an area is a lot visually, it is common to take waymarks away if they're not needed for visibility, while savage may not need those 8 waymarks (who knows what mechanics there will be)

    If they want to make their stance clear, then apply the banhammer, rather than keep saying stuff like "please don't do it" or doing things like "people are using tools to exploit a feature, rather than patch something to prevent the tool from working, let's remove the feature".

    Wasephvox said it clearly earlier, they take the easy fix of removing the feature rather than making it so people can't exploit it, i do not know if it viable, i am not a programmer, but come on, a minority of raiders (which is already a minority), we are talking about a minority of a minority use a tool to automatically place waymarks and now we can't adjust them for any strat with randomness and if you think 8 waymarks (which is gonna be a pain visually, but that's not my point here) are going to cover ALL the mechanics in a 17 minutes fight (taking into account all mechanics variables due to randomness), you're sorely mistaken.

    I love ultimate fights, mechanics are challenging, interesting, i especially love making strategies for my static, and this is just making it harder, forcing people to do less elaborate and in ultimates most likely, less consistent strategies.

    It doens't matter the reason, it isn't a question about cheating here.

    It is a question that they are removing a feature that has been there since the beginning, that have been allowing people to make strategies ever since the start of raiding in this game away and that is it.

    What's next, remove the ability to see what damage your ability does so that ACT can't know what your DPS is ?
    Remove cast times of boss and the entire "Battle" chat box so tools can't read it for triggers ?
    (9)
    Last edited by Mikana; 02-07-2020 at 12:31 PM.

  2. #22
    Player
    WasephVoxx's Avatar
    Join Date
    Jun 2018
    Posts
    4
    Character
    Waseph Voxx
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Losing battle or not isn’t the point. The game has grown quite a lot since shadowbringers, and continues to do so. The dev team had to take a stand on where the line is. They’ve made it clear.
    How is losing the battle not the point and how have they made anything clear?! If the entire point of this decision is to battle cheating then losing the battle is absolutely a point! They keep telling people to "please not do this" without actually swinging the ban hammer. You can draw lines in the sand as much as you like if people just step over them without getting hit in the face. None of what was said will actually deter someone from finding another way to cheat if they think nothing can actually happen to them.

    Everyone says this alternative is so easy it’s this it’s that, or this is the wrong or worse way to go about it. That’s false. The worse way they could have gone about it is to change ToS to allow for a scan of any files attached to their game (which they admitted was illegal and arent going to do)
    Cool strawman argument, nobody asked for that.

    So no this doesn’t really affect the player base at large in any meaningful negative way. In fact presets and additional waymarks are more positive.
    Doesn't matter how many people it affects, everyone is in their right to call it out when their QoL is compromised. Also, nobody complained about additional waymarks or presets, don't mistake the actual complaint.

    The sky isn’t falling the game isn’t breaking for dealing with this convenient add on to a third party program that wasnt even available to everyone. It’s against ToS it always has been. Least they were up front and told it to everyone rather than just dropping the ban hammer without warning. Better to take the blanket solution then try to play whack a mole with every person that abuses the system or cheats to get ahead.
    I have two problems with this statement: 1. You're making this sound like everyone advocating for not removing this feature is actually using this tool. Sometimes it is just as simple as "I've been using waymarks in battle for 6 years and I'd like to keep using them". 2. What the hell is wrong with asking for actual punishment for cheating?! Like you keep throwing around "tough life, just deal with it" when you could just as well ask for proper community management that sorts out bad apples until people are too scared to be bad apples. Like actually please explain to me how this blanket solution is better and healthier for the game at large than making a system that detects cheating like you claim.
    (2)
    Last edited by WasephVoxx; 02-07-2020 at 11:39 PM.

  3. #23
    Player
    WasephVoxx's Avatar
    Join Date
    Jun 2018
    Posts
    4
    Character
    Waseph Voxx
    World
    Zodiark
    Main Class
    Paladin Lv 70
    So stop acting like it’s a personal sleight and insult that SE is holding the community accountable. It’s life and this is a game. They were well within their rights to make this decision and in this instance they likely will not back down.
    Again, looks like holding the entire community accountable instead of doing actual community management is somehow preferable... We're here to tell them, as players and consumers, that we are NOT Ok with this decision/solution. This kind of feedback is what the OF is for. The nonsensical "life's unfair" argument has no place here. This is literally a service I pay for, not a freak natural disaster, I am allowed to make these statements, whether the stay unheard or not lol. They're well within their rights to do pretty much anything, it's their game, they ban you tomorrow without any cause and they're in their rights. Might doesn't make right.
    (3)

  4. #24
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,635
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Darkpaw View Post
    Losing battle or not isn’t the point. The game has grown quite a lot since shadowbringers, and continues to do so. The dev team had to take a stand on where the line is. They’ve made it clear.
    They reiterated what we already knew: Mods and Parsers are against the ToS. Did it stop anyone? Nope. People aren't going to stop using mods, triggers or any of the things they already did. And the very program they're trying to beat is being made client side, which means they can't detect it. I'd say that was a pretty big point.

    Quote Originally Posted by Darkpaw View Post
    Everyone says this alternative is so easy it’s this it’s that, or this is the wrong or worse way to go about it. That’s false. The worse way they could have gone about it is to change ToS to allow for a scan of any files attached to their game (which they admitted was illegal and arent going to do) as for affecting 99.9% of the playerbase. Outside of niche situations. Nael, TEA, UCoB most waymarks are placed pre-battle and not touched again during any pull post wipe.
    That's a scare tactic and little else. They will never, ever attempt anti-cheat software. Not only does it not work (Guild Wars 2 tried), if it actually did, they would lose millions because of the sheer number of people banned. There is precisely zero chance they risk destroying their raid community, which an anti-cheat program would do.

    The rest of your post is nothing but a giant Strawman. I never brought up the markers but called out your insistence they drew some silly new line and that we have to play by these new rules. Those rules are exactly the same as before and people will do what they were already doing.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #25
    Player
    Llyud1996's Avatar
    Join Date
    Oct 2014
    Posts
    102
    Character
    Paper Tank
    World
    Odin
    Main Class
    Dark Knight Lv 80
    I think it's good that the Dev Team and Yoshida himself have a stance regarding 3rd Party Tools. It's totally fine and I can align to that their stance. I don´t support the use of 3rd Party Tools, and expecially not the ones that affect the client and modify data, like the thing with the waymarks or cosmetic mods.


    At first I want to tell you guys why I think positioning waymarks during a fight is necassarry during progression for (savage) ultimate content:

    My Party just cleared TEA three weeks ago, and the ability to move single waymarks during the combat was mandatory for our progression speed. We had a lot of schedule issues, which alread delayed our progress heavily. If we wouldn't have had the ability to move waymarks, it would have taken even longer. In every phase we moved at least 3 waymarks to a different point, because it made learning so much easier if a player has a point to orient himself to.
    We want to clear UCoB and UWU too, I already know about most mechanics, and when I think about not having the possibility to move waymarks for Grand Octect for example, it just feels horrible, because we will probably be stuck on that mechanic for few days at least.


    They could have went a different way, regarding this 3rd Party Tool that places waymarks instantly and waymarks in general.
    1) They punish the people from which they know that they have used it, just like with the dataming thing a few months ago.
    2) They implement the ability to position presets during a fight ingame. It's kind of innovation for the game done by players, isn't it?
    3) They remove the ability to position waymarks during a fight.
    4) They let it be like it is and people can abuse it.


    Please don't punish the whole playerbase for something that only a small percentage is using or doing. It will probably be limiting out gaming and raiding experience, also because we have some PS4 Players in our Static and those are completly lost regarding this issue.

    Edit: Writing, Grammar and Spelling
    (4)
    Last edited by Llyud1996; 02-09-2020 at 12:06 AM.

  6. #26
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kuroka View Post
    Gotta say, its another case of you reap what you've sow, just like the forced cutscenes. Ppl abused it and thats for that. Id still be more up for locking out all third party stuff but well...

    I do say its slightly annoying as i cant replace em when showing ppl new fights or need it for a "quick get to A" or smt... but the saved sets are sweet, finally no more placing macros at every fights start.
    Except it's 100% of players reaping what .03% of players sow.
    (3)

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