So there are other places to get more than 20k SP an hour in the mid 40's??? Please do tell, Pieste's, Drake's?
I don't suffer from big number syndrome I suffer from SP per hour syndrome and making sure I am getting the most out of my time.
So there are other places to get more than 20k SP an hour in the mid 40's??? Please do tell, Pieste's, Drake's?
I don't suffer from big number syndrome I suffer from SP per hour syndrome and making sure I am getting the most out of my time.
Well, I didn't say you, but yes there are better places, and mobs that would own under EXP Chains. Since that's what were talking about here.
Well you quoted me so I assumed you must have meant me. Any way I really want to here about these other camps that are better than Raptors for mid 40 parties and can yield more than 20k SP an hour with no running around, so please do tell I am genuinely interested because I will try them out tonight if they are really good. ^^
Hello. If we would have this system implemented, then we would have to redesign monster displacement, timing, difficulty, and the claiming feature.
Displacement: Reorganize monsters into a much more traverse pact in a multiple amount of area's so multiple groups can party effectively.
Timing: Respawn rates would need to be organized into longer delays so people don't just get +1000 chain.
Difficulty: This is not in level gap. Much more ferocious attack damage so it'll be legitimate for role displacement like Gladiator to tank.
Claiming feature: Would have to do away with the current feature and allow us to claim another target while the first is near death to allow the chain to progress rather than wither and die.
When someone said that all you would see is 5-6 mages pulling everything and nuking? No. Pulling multiple monsters would net you the same result as it did in XI. Death. Too much damage sustained.
Glad someone else realises that SP/EXP chains need more than just implementing. Also they would need to allow you to pull mobs further before returning to territory so that we can pull them to camp to be lined up for the next kill.Hello. If we would have this system implemented, then we would have to redesign monster displacement, timing, difficulty, and the claiming feature.
Displacement: Reorganize monsters into a much more traverse pact in a multiple amount of area's so multiple groups can party effectively.
Timing: Respawn rates would need to be organized into longer delays so people don't just get +1000 chain.
Difficulty: This is not in level gap. Much more ferocious attack damage so it'll be legitimate for role displacement like Gladiator to tank.
Claiming feature: Would have to do away with the current feature and allow us to claim another target while the first is near death to allow the chain to progress rather than wither and die.
When someone said that all you would see is 5-6 mages pulling everything and nuking? No. Pulling multiple monsters would net you the same result as it did in XI. Death. Too much damage sustained.
Anyway you have earned yourself a like ^^
Also Scarface I'm still waiting to here about these super camps you know as I really want to try them out.
If we limit SP chain eligibility only to defeated mobs that are at least 5 ranks higher than you, and give an increased SP bonus for defeating mobs 10+ ranks higher than you, that will give people less reason to AOE spam trash mobs (which wouldn't even give that much SP for the effort anyway).
Yes. Thank you, Alexia. Didn't think of that. You can't very well keep it aggresive on you until you zone considering that these zones are exceptionally longer than the previous game's model. Also an option to call for help again would be nice.
Rentahamster you're absolutely right. As I've said in previous threads I've seen Coblyn's marked blue in the Nanawa Mines and then some that are marked yellow to red and they tend to give roughly a 60-80 SP difference? The color code system seems a bit lackey in this department. I remember an Easy Prey giving roughly 20-50 xp relative to a Tough giving you 200 xp when solo. Establishing levels like the dev team said they would be doing should help this problem.
Ok first off there are certain spots where mobs respawn fast and there is plenty of them other than coblyns/doblyns in the mines, and yes I form my grind parties. All you have to do is go on yg and look for mobs 10-15 ranks above your party.
Rank 12ish group - Northeast of camp bloodshore (jellyfish, flytraps, moles)
Rank 18-23ish - Coerthas- Southeast of camp glory (deer, wolf, humans), Humblearth - south of gridania (deer, mouse, crabs, bats, elementals)
Rank 24-27ish - Move up near Camp Dragonhead (deer, yarzon, puks, goblins hippocerf)
Rank 26-29ish - Camp Bald Knoll (Crabs, birds, mouse)
Rank 28-35ish - Mistbeard Cove (Efts, pudding, pirates, ahrimans, yarzons)
Rank 33-37ish - Bloodshore - east of camp bloodshore (Goats, Rats, flytraps), I suggest you leave the apkallu alone.
Rank 37-42 ish - Coerthas - north of zone to mor dhona (antelope stags)
Rank 44ish - raptors and deer near boulder down if you're brave enough. Surf Eft and birds in Zelma's Run.
So yeah, you don't have to be restricted to doing broken water leves to 50. That's not even a complete list since I hate exploring gridania area.
I forgot to add tamtara deepcroft
After thinking about this for a while, I would think that if they did implement this a safe way to avoid all these complaints over how if your group stinks you'll see less sp/hour than a great group, then maybe we should just limit it to a chain 5 and that's it. They could always expand this limit when further content comes out, but for now it'll keep things in perspective relative to your skills as a player.
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