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  1. #11
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Yes please, sp/xp chain system would be very welcome. I would like something with chain levels like in XII where as you fight you will level up your chain, so killing some 7 mobs would take you to level 2, then another 15 would take you to level 3, and as long as you kept killing your chain level wouldn't fall back to 1, and with each level you get a little bonus to your sp/xp gains.
    (0)
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  2. #12
    Player
    Kira75's Avatar
    Join Date
    Mar 2011
    Location
    Eorzea
    Posts
    28
    Character
    Storm Strike
    World
    Adamantoise
    Main Class
    Archer Lv 50
    SP skill chains would be fantastic.
    (0)

  3. #13
    Player
    Join Date
    Mar 2011
    Posts
    39
    Quote Originally Posted by Dyne View Post
    The game is essentially like ffxi merit party when grinding. Yes, people do form grind parties other than leves. With xp chains, there is a motivation to keep that chain going and to chastise that noob who broke chain #399. It makes people want to perform better rather than just spamming. Small things like missing a skillchain or magic burst, someone with crappy gear missing a lot, and a damage dealer not eating food actually matter.

    Right now, nobody buys food because it doesn't matter. People just do whatever they want because it doesn't matter when most mobs, that's not an NM, die within 5-10 seconds with or without using weaponskills. It's good for people who envy the "elitists with big e-peens", but it makes the game very boring, and non-challenging. Catering to WoW players really ruined ffxiv. The best WoW players are the noobs nobody invites in ffxi, so they couldn't hit level 75 after so many years of shouting in jeuno and aht uhrgan and dealing with GMs.
    "YOUR SP GRIPES IS FORFEIT TO ME!"
    (0)

  4. #14
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    bumped and liked ^^
    (0)

  5. #15
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    So there I was, doing a rank 40 leve with 4 people, 3 links, guardian aspect at 3 stars. 957 SP per kill.

    The sp/exp chain system would really only work if they reduced sp/exp gains back to the way they were or less, lest everyone would be speeding through the game too fast. Sp gain is pretty much fast enough as it is without the chain system.

    at least IMO.

    And... you want this as a reason to chastise people? cmon now... a reason for adding something into the game to instill rage in others is a very very bad reason.
    (0)
    Last edited by Reika; 03-31-2011 at 02:35 AM.

  6. #16
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    SP Chain's and claiming two mobs at the same time go hand and hand. Being able to claim mulit mobs may pose a different situation however.

    Mage burning will become more plausible, and I could see 5-6 mages AOEing a ton of mobs for easy/lazy SP.
    However, for Guildleves, like come on...Why can't I claim two mobs at the same time that only I or someone in my pt can hit...seriously.
    (0)

  7. #17
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    No SP/EXP chains would not be used in Leves only for mobs outside of leves that are even match or higher like it was in FFXI and it worked great.

    They also need to reduce respawn times on mobs and put in more for all level ranges to make grind parties actually viable again though as SP/EXP chain won't be much good when you have to run a few min's to find your next mob.
    (0)

  8. #18
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    Quote Originally Posted by AlexiaKidd View Post
    They also need to reduce respawn times on mobs and put in more for all level ranges to make grind parties actually viable again though as SP/EXP chain won't be much good when you have to run a few min's to find your next mob.
    You must not know where to grind if you're running around looking for mobs to kill.
    (0)

  9. #19
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Ok lets look at Raptors, you can kill them all before they have even begun to respawn and then have to run all over the area to find them. If SP/EXP chains were brought in you would not get very high because you would take to long running between them or waiting for them to respawn.
    (0)

  10. #20
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    Quote Originally Posted by AlexiaKidd View Post
    Ok lets look at Raptors, you can kill them all before they have even begun to respawn and then have to run all over the area to find them. If SP/EXP chains were brought in you would not get very high because you would take to long running between them or waiting for them to respawn.
    Again, you must not know where to grind if you're killing raptors. People in this game have "big number syndrome". Zomg 300sp per kill! Then run around for 5mins.
    (0)

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