Quote Originally Posted by SturmChurro View Post
ESO has that. Anyone of any level can just do whatever content in whatever order. It completely destroys the flow of the story, and the writing shows it in many ways, but everything is leveled to everyone. So players can do it. Personally, I don't like this, BUT that game also has a lot of other problems - not even like the writing was super amazing to begin with the weird explanation of cadwell's gold.
FFXI was like that too, although the content is scaled in such a way that you cant just jump in at any time at any level. But it allows them to stretch their creative muscles and provides a lot of lore and really good stories. I really liked those small dlc they added too that was basically just a mini msq with decent rewards at the end.

Overall it just kept things fresh. Could bounce between the stories and none were really a must unless you wanted the story, the rewards and the content it unlocked. I just rerolled a char in FFXI and man is it great not to be locked to one single story that just drags on and on with no end in sight. FFXI may have its flaws, but they could learn a thing or two from how it handles story and how to diversify endgame in a good way.

As for ESO I find its story telling about as dull as its combat and don't really like being able to just do anything, whenever I want. Having goals is something that is important in an mmo. Unfortunately they are lacking in XIV too.