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  1. #1
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37

    Can we get an option to adjust the size/opacity of Summoners' Bahamut-egi?

    As the title says. Bahamut looks pretty cool, but I got a party with multiple Summoners on Susano-o EX through Duty Finder and when they all summoned Bahamut at the same time it became really difficult to see anything. To make matters worse, a lot of the mechanics in that fight depend on markers over heads and stacking and Bahamut sits right at head level so you just saw a mass of egi if this happened at the wrong time. I believe we had 3 SMN, so just imagine 3 of these out while you're trying to look for a purple marker.

    It's just a QoL thing, but I think it would actually be widely appreciated.
    (14)
    Last edited by eagledorf; 06-27-2017 at 08:54 PM.

  2. #2
    Player
    yumeyume's Avatar
    Join Date
    Aug 2013
    Location
    Cactuar
    Posts
    88
    Character
    Yume Yume
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    Yes, can we please adjust the size of Bahamut?

    I am in a party and everytime I summon it somebody said "OMG Yume, your bahamut is in my face again"

    Also - whenever bahamut is summoned, I can't see the boss or aoe. He can't be move somewhere.

    Another time I was running and I look back it gave me a heart attack cause I thought the boss was chasing me. I was just bahamut. Can we please adjust his size to be smaller cause I can't see. I still love him every much.
    (6)
    When summoners come together, everything melts like butter in the sun.

  3. #3
    Player
    Orangetabby66's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Purple Popple
    World
    Cactuar
    Main Class
    Conjurer Lv 70
    Or maybe even make Bahamut invisible if others' battle effects are off. It can be an annoyance in dungeons and fights like Lakshmi X. In fights like Susano X where you need to watch out for ground effects and markers over your head, he's a straight up hindrance. Seeing Bahamut on the battlefield is amazing at first but the novelty quickly wears off when you have a big dragon butt in the way of all your mechanics.
    (4)

  4. #4
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Dyvid View Post
    Well before we go and make Bahamut see thru.... Lets address the pet AI mechanics first. Rather them have him follow the SMN around in a fight; have him "place" at the place he was summoned until the SMN is out of combat. In this way, the SMN can place D-B to the side so everyone can see the mechanics yet still be able to see all the special effects.
    Posted from the General Discussion forums
    (5)

  5. #5
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Yes, the ability to place Bahamut would be helpful as well. Just something so he's not sitting on everybody's shoulders like some horrible primordial bird waiting to wipe your party. (He's awesome, just...big boned)
    (1)
    http://bit.do/PLD_A4S

  6. #6
    Player
    JockHarley's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    33
    Character
    Jock Harley
    World
    Ragnarok
    Main Class
    Paladin Lv 61
    I personally think Bahamut is fine size wise, I can manage to see everything and havent had issues with parties on my side either.
    Perhaps its more the placement of camera angle or the smn stacking to close to you guys.

    I separate myself from the party in Susano Ex for example on the other side from them, close enough to attack and be healed aoe wise, and far enough apart to work with the mechanics and also avoid puddle overlaps/ Bahamut being in the way.
    (2)

  7. #7
    Player
    Claudus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Clodus Claustrum
    World
    Balmung
    Main Class
    Pugilist Lv 60
    People complain about small weak looking summons and now that we have an actual summon that fits the lore of the class better, we want something else. Honestly...
    (5)
    YouTube Channel: http://www.youtube.com/user/Clodus?feature=mhee

  8. #8
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    This is exactly the reason why people didn't want large summons.

    Now imagine how bad it will be during SB's first 24 man raid.
    (1)

  9. #9
    Player
    JockHarley's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    33
    Character
    Jock Harley
    World
    Ragnarok
    Main Class
    Paladin Lv 61
    Quote Originally Posted by Claudus View Post
    People complain about small weak looking summons and now that we have an actual summon that fits the lore of the class better, we want something else. Honestly...
    This is exactly where I sit too, it's also rediculous to imagine this is even being discussed considering it just takes a camera angle change and move the smn to think ahead and maybe move away from party members if they REALLY need it. even if stacking one on the other, you can adapt and manage.
    (0)

  10. #10
    Player
    MortalWare's Avatar
    Join Date
    Jul 2013
    Posts
    118
    Character
    Dash Meridian
    World
    Jenova
    Main Class
    Fisher Lv 70
    Quote Originally Posted by JockHarley View Post
    I personally think Bahamut is fine size wise, I can manage to see everything and havent had issues with parties on my side either.
    Perhaps its more the placement of camera angle or the smn stacking to close to you guys.

    I separate myself from the party in Susano Ex for example on the other side from them, close enough to attack and be healed aoe wise, and far enough apart to work with the mechanics and also avoid puddle overlaps/ Bahamut being in the way.
    That's fine and all but what about the mechanics when you have to stack up. Everyone else can continue to burn down the boss but as a SMN you have a moment of pause.. "Should I or shouldn't I cast my big DPS while I'm stacked here?"

    I do like epic looking summons but they need to fix the pet mechanics to make them work first.
    (1)

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