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  1. #41
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I opened a thread under Battle Mechanics with an actual write up of what I (personally) think would help us in the immediate future be a more valuable member of the Party, without sacrificing Warrior's status or making Paladin overpowered.

    Check it out! Leave your own thoughts, try to do them in the format I've done them as it might be easier for dev's to see exactly what we are interested in for changes.

    Disclaimer
    : I was a huge fan of Paladin on XI, so my changes mostly are geared towards making XIV Paladins somewhat of an Eidolon of their predecessor.

    http://forum.square-enix.com/ffxiv/t...tments-PLD-WAR
    (0)

  2. #42
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SionDurant View Post
    Disclaimer: I was a huge fan of Paladin on XI, so my changes mostly are geared towards making XIV Paladins somewhat of an Eidolon of their predecessor.
    Nooooooooooooooooooooooooooooooooooooooooooooooooo.

    PLD is my all time favorite XI job, but it's probably one of the last jobs on the "Need" list. SE has made no effort to improve the practicality of PLD in XI.

    I would prefer the XIV incarnation be not only infinitely more useful, but actually DESIRED among the playerbase.
    (1)

  3. #43
    Player
    Nanamix's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    66
    Character
    Nalerius Scarletton
    World
    Balmung
    Main Class
    Gladiator Lv 51
    So... STR > MND or VIT > MND?
    (0)

  4. #44
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Leaning on STR > MND.

    Reading a Stanislaw.translation of Hal Walker posts it looks like Sentinel enhances the enmity.of damage, but not of Flash, Provoke, abilities.

    And that the damage you deal during Flat Blade combo gets a x4.5 enmity boost.

    http://www.bluegartr.com/threads/107...=1#post5128457
    (1)

  5. #45
    Player

    Join Date
    Sep 2011
    Posts
    289
    Find out how to do the most dmg on flat blade (probably the same as all PLD's ws's) by hitting the 350/310 cap's on STR/MND. If you could do 400 on flat blade against Mistress you are gaining at least 1800 enmity spike every 10 seconds, that is some effing insane enmity rate.
    (0)

  6. #46
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alerith View Post
    Nooooooooooooooooooooooooooooooooooooooooooooooooo.

    PLD is my all time favorite XI job, but it's probably one of the last jobs on the "Need" list. SE has made no effort to improve the practicality of PLD in XI.

    I would prefer the XIV incarnation be not only infinitely more useful, but actually DESIRED among the playerbase.
    The reason why PLD was (is?) so unwanted in FFXI is that Utsusemi exists and that makes the core strength of the class obsolete.
    (1)

  7. #47
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Frein View Post
    The reason why PLD was (is?) so unwanted in FFXI is that Utsusemi exists and that makes the core strength of the class obsolete.
    Even without Utsusemi, SE has "balanced" the game so that almost any DD job can withstand a reasonable amount of damage so that they can tank while still contributing more damage to the battle.

    PLD's survivability, which is outstanding, is considered void because most any other melee job can eat the damage and still offer more to the battle. For a lot of that, the melee doesn't need utsusemi.

    But I will give SE credit in that the Voidwatch content does void some DD as potential tanks.
    (0)

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