Quote Originally Posted by FraenirVolsung View Post
Correct, but my point was not to state the obvious. I am still in the process of testing it, but I believe from what I have done so far that MND may be an additional modifier for Holy Succor outside of just what MND contributes to Healing Potency, ala how MND is a modifier for Flat Blade for example.

I am currently gathering a larger sample size before I will make any conclusions, but the trend in my presently small sample size is showing that adding a large amount of MND is creating higher numbers than adding just straight Healing Potency.

What I have been doing is equipping all the Healing Potency items I have and then casting Holy Succor with enough dmg taken that I do not hit my max HP when cast. Next, I'm taking off all Healing Potency items and equipping enough MND so that my Healing Potency is equal to that of when I'm wearing my Healing Pot gear. I am also repeating the process but casting Cure instead of Holy Succor with each gear set. If Holy Succor was based solely on Healing Potency the numbers should be equal whether I'm in the Healing Pot gear set or the MND gear set. So far, the trend is that the MND set is giving the higher average amount cured. With casting Cure, the average is almost identical regardless of gear set throughout the admittedly small sample size thus far. The sample size is still too small to draw any conclusions, but if this trend holds true over a much larger sample size, I think the conclusion would be that MND is an additional modifier for Holy Succor whereas other Cure spells may be based solely on Healing Magic Potency.

I'll post back with results once I have a chance to gather more data.
I appreciate your work here, look forward to seeing the results.

Regardless, tanking role aside, MND is our most " powerful statistic " I say that carefully because I know that it doesn't necessarily mean its the silver bullet for our issues, but it's the only one I have tested personally, STR aside as I have not tested it, that effects our performance any kind of way.

Trouble with all stats across the board, DoM's aside, appears to be definitely related to the rate at which they are calculated into effects and I try to raise that argument in the main forums and get trolled on, told to learn to play etc so I dunno.