Quote Originally Posted by SionDurant View Post
So,

What you're saying is SE definitely needs to to give us an offensive stance increasing acc and dmg, similar to whm cleric stance.. At the cost of enmity production and some def to assure it not be used for easy mode dungeon runs.

( the same to mrds for fairness )

Or...

Fix how stats calculate and help all melee classes.

WoW addressed this issue by creating a mechanic called vengeance that boosts a tanks dmg in long with how much damage he or she takes. This isnt wow, but something sure would be nice by way of some kind of love for pally on the solo and group front.
Well, I think stats remain fairly broken, although not as broken as they were 6 months to a year ago. It takes a ton of any one stat to make a real observable difference. I don't think that's exactly news either.

Since I've been playing WAR quite a bit lately, it's been fun making some comparisons. Take PLD with a Cobalt Winglet with +30 MND and WAR with a Demilune Bhuj with +30 VIT. My PLD's total STR and MND are within a few points of my WAR's total STR and VIT, so they should be fairly equal with one exception, the weapons. Just looking at auto-attack on a level 50 Ixali, my WAR hits for an average of 280 per swing with crits in the 330s. My PLD hits for an average of 160 with crits in the 190s. The delay on the sword is 2.6s and the delay on the axe is 4.0s. Now taking these numbers, and with the understanding that they are close approximations but not 100% exact, my WAR's DPS is 70 while my PLD's is 61.5.

Obviously, there are a ton of variables such as crit rate, accuracy, berserk, etc that figure into the final calculation of each jobs' DPS potential. I don't think SE ever intended PLD to be able to compete with a WAR in DPS. The fact that PLD isn't exactly a defensive stalwart just makes the difference stand out even more, but that topic has been discussed in a dozen other topics so no need to discuss it here.

WAR has Rampage and Berserk, so I would agree that a similar stance or ability that allowed a PLD to trade attack for defense or vice versa would be awesome.