Yeah it's kinda...bothersome, are they telling us "your default vit is enough, just pour everything into mnd and str" ? I mean most WAR i talk to do that with VIT and STR and just get acc gear in place of DEX, we can't really do that with our VIT =\Not to sound like an elitist, cause I definitely am not but if you're pondering anything but STR, VIT and MND you are wasting your time on PLD at the moment.
I've personally tested it all, and MND seems to be the "winningest" stat we have.
I think Arcell here says it best: do we take the VIT or the STR for some attack power.
I guess to get to this theory we need to look at what SE really gave us in a positive way.
1. Cover
Some it's lame, some scratch their head, a lot think its only useful to protect a healer or a really good damage dealer but it can honestly be used to redirect "oh no!" moments away from an MT such as a crazy enmity doling warrior.
This does not mean we cannot be mts because a few paladins I've played with in recent memory conducted themselves just fine in boss fights, but the truth remains warrior naturally outperforms us as an mt.
2: Holy Succor
I don't like to offend our devs, they work hard, but this feels cheaply taken from WoW paladins as a poor substitute for simply giving us cura and access to a better mp regen mechanic; never the less it can be useful some situations with enough MND.
Divine Veil speaks for itself, and lastly we have an invulnerability tactic. On wow and other Mmos they give tanks these saving throws to avoid big wig raid bosses from totally laying down the law on them. This is not wow and it makes me feel like its to make up for our inevitable sub par physical mettle in comparison to a warrior.
We are the cornerstone of defense, we have a lot of mechanics that support the party. Trouble is, we either need more base line def from the PLD job, or we need mp regen and increased enmity production from heals.
Back to point:
VIT at 23 points added, the max, is only 7 def and it calculates very poorly into results. VIT was not our favored stat on artifact gear and it seems everyone's main stat is for other jobs.
MND, we get plenty of, also some interesting healing pot. So I personally feel I should cap out MND, but also think its down to a personal choice whether to sub STR or MND.
I imagine SE will reconcile some day with all the data that is out. Unless.. This is working as intended and we all are being stubborn wanting to be strong arms and not blessed swordsmen as portrayed in our quests.
SO! Which...
MND>VIT
VIT>MND
MND>STR
STR>MND
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