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  1. #1
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Arcell View Post
    DEX my affect block rate and accuracy, but it's not enough to be worth putting points into, IMO. With the new Divine Veil, Aegis Boon and Outmaneuver, you can force a good amount of blocks.

    PIE is in the same boat. The amount of MP you get is 1 to 1, so it's not worth it for that. You don't really get enough M.Evasion to matter from the (at most) 23 piety.

    The real question is:

    1st: STR or VIT?

    2nd is definitely Mind. More healing magic potency and it enhances your Flatblade combo. No question there.
    Not to sound like an elitist, cause I definitely am not but if you're pondering anything but STR, VIT and MND you are wasting your time on PLD at the moment.

    I've personally tested it all, and MND seems to be the "winningest" stat we have.

    I think Arcell here says it best: do we take the VIT or the STR for some attack power.

    I guess to get to this theory we need to look at what SE really gave us in a positive way.

    1. Cover
    Some it's lame, some scratch their head, a lot think its only useful to protect a healer or a really good damage dealer but it can honestly be used to redirect "oh no!" moments away from an MT such as a crazy enmity doling warrior.

    This does not mean we cannot be mts because a few paladins I've played with in recent memory conducted themselves just fine in boss fights, but the truth remains warrior naturally outperforms us as an mt.

    2: Holy Succor
    I don't like to offend our devs, they work hard, but this feels cheaply taken from WoW paladins as a poor substitute for simply giving us cura and access to a better mp regen mechanic; never the less it can be useful some situations with enough MND.

    Divine Veil speaks for itself, and lastly we have an invulnerability tactic. On wow and other Mmos they give tanks these saving throws to avoid big wig raid bosses from totally laying down the law on them. This is not wow and it makes me feel like its to make up for our inevitable sub par physical mettle in comparison to a warrior.

    We are the cornerstone of defense, we have a lot of mechanics that support the party. Trouble is, we either need more base line def from the PLD job, or we need mp regen and increased enmity production from heals.

    Back to point:
    VIT at 23 points added, the max, is only 7 def and it calculates very poorly into results. VIT was not our favored stat on artifact gear and it seems everyone's main stat is for other jobs.

    MND, we get plenty of, also some interesting healing pot. So I personally feel I should cap out MND, but also think its down to a personal choice whether to sub STR or MND.

    I imagine SE will reconcile some day with all the data that is out. Unless.. This is working as intended and we all are being stubborn wanting to be strong arms and not blessed swordsmen as portrayed in our quests.

    SO! Which...

    MND>VIT

    VIT>MND

    MND>STR

    STR>MND
    (0)
    Last edited by SionDurant; 03-31-2012 at 11:00 PM.

  2. 03-31-2012 09:48 PM

  3. #3
    Player
    Sortis's Avatar
    Join Date
    Jul 2011
    Posts
    55
    Character
    Sortis Wylder
    World
    Exodus
    Main Class
    Rogue Lv 60
    Quote Originally Posted by SionDurant View Post
    Not to sound like an elitist, cause I definitely am not but if you're pondering anything but STR, VIT and MND you are wasting your time on PLD at the moment.

    I've personally tested it all, and MND seems to be the "winningest" stat we have.

    I think Arcell here says it best: do we take the VIT or the STR for some attack power.

    I guess to get to this theory we need to look at what SE really gave us in a positive way.

    1. Cover
    Some it's lame, some scratch their head, a lot think its only useful to protect a healer or a really good damage dealer but it can honestly be used to redirect "oh no!" moments away from an MT such as a crazy enmity doling warrior.

    This does not mean we cannot be mts because a few paladins I've played with in recent memory conducted themselves just fine in boss fights, but the truth remains warrior naturally outperforms us as an mt.

    2: Holy Succor
    I don't like to offend our devs, they work hard, but this feels cheaply taken from WoW paladins as a poor substitute for simply giving us cura and access to a better mp regen mechanic; never the less it can be useful some situations with enough MND.

    Divine Veil speaks for itself, and lastly we have an invulnerability tactic. On wow and other Mmos they give tanks these saving throws to avoid big wig raid bosses from totally laying down the law on them. This is not wow and it makes me feel like its to make up for our inevitable sub par physical mettle in comparison to a warrior.

    We are the cornerstone of defense, we have a lot of mechanics that support the party. Trouble is, we either need more base line def from the PLD job, or we need mp regen and increased enmity production from heals.

    Back to point:
    VIT at 23 points added, the max, is only 7 def and it calculates very poorly into results. VIT was not our favored stat on artifact gear and it seems everyone's main stat is for other jobs.

    MND, we get plenty of, also some interesting healing pot. So I personally feel I should cap out MND, but also think its down to a personal choice whether to sub STR or MND.

    I imagine SE will reconcile some day with all the data that is out. Unless.. This is working as intended and we all are being stubborn wanting to be strong arms and not blessed swordsmen as portrayed in our quests.

    SO! Which...

    MND>VIT

    VIT>MND

    MND>STR

    STR>MND
    Yeah it's kinda...bothersome, are they telling us "your default vit is enough, just pour everything into mnd and str" ? I mean most WAR i talk to do that with VIT and STR and just get acc gear in place of DEX, we can't really do that with our VIT =\
    (0)

  4. #4
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Oh don't get me started on DEX. I put in 11 points thinking about block and acc, I was excited, didn't see a single point of acc.

    Working as intended or broken?

    IMO SE should make MND effect block, in addition to what it does for PLD, or something different. Has anyone petitioned SE about these stats being borked so?
    (0)

  5. #5
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by SionDurant View Post
    Oh don't get me started on DEX. I put in 11 points thinking about block and acc, I was excited, didn't see a single point of acc.

    Working as intended or broken?

    IMO SE should make MND effect block, in addition to what it does for PLD, or something different. Has anyone petitioned SE about these stats being borked so?
    DEX doesn't actually add to the "Accuracy" stat but it does factor into your hit rate.
    (0)

  6. #6
    Player
    SionDurant's Avatar
    Join Date
    Mar 2011
    Posts
    356
    Character
    Zohar Lumani
    World
    Excalibur
    Main Class
    Lancer Lv 90
    See I have heard that argument about DEX, but I know a paladin who actually tanks very well may I add, and he misses the same amount I do without any DEX. But I also use two acc rings, and seafood to make up for my loss.

    I just wish I hit harder for solo purposes. Does STR even dent your damage or is it a lot like other stats for us right now?
    (0)

  7. #7
    Player
    FraenirVolsung's Avatar
    Join Date
    Mar 2011
    Posts
    46
    Character
    Sigmund Volsung
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SionDurant View Post
    See I have heard that argument about DEX, but I know a paladin who actually tanks very well may I add, and he misses the same amount I do without any DEX. But I also use two acc rings, and seafood to make up for my loss.

    I just wish I hit harder for solo purposes. Does STR even dent your damage or is it a lot like other stats for us right now?
    I was actually playing around with STR and MND last night before I used one of my stat reallocation items. I wanted to see how much of an effect STR had for PLD. I fought the same rank 50 Ixali outside of Natalan and only made one gear swap. I used a Cobalt Winglet with +30 STR then swapped it to a Cobalt Winglet with +30 MND.

    The range of auto-attack damage spread out over 10 battles with each weapon was 146-172 with the STR Winglet, and 144-169 with the MND Winglet. This does not include crits and attacks while sentinel was up on the Ixali. The highest crit was 201 with the STR sword (no +crit attack equipped) and 198 with the MND sword.

    Not the best sample size, but I also performed 10 non-critical Fast Blades with each sword and the averages for each were 438.67 with the STR sword and 442.89 with the MND sword. Again not a huge sample size, so take it with a grain of salt.

    For solo/damage STR and MND seem to be fairly inter-changable. It seems as though the single biggest factor in damage is the physical attack stat. This might be obvious, but adding +ATK materia or gear will raise your damage potential more than adding an equal amount of +STR or +MND materia or gear.

    MND does make a more noticeable difference for Cures. While it may not be a huge difference, +30 MND over +30 STR will create noticeable increases in HP cured by both Cure and Holy Succor. I have yet to test it, but just from eyeball observations last night I would not be surprised if MND is an additional modifier for Holy Succor.
    (0)

  8. #8
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by FraenirVolsung View Post
    MND does make a more noticeable difference for Cures. While it may not be a huge difference, +30 MND over +30 STR will create noticeable increases in HP cured by both Cure and Holy Succor. I have yet to test it, but just from eyeball observations last night I would not be surprised if MND is an additional modifier for Holy Succor.
    MND adds "Healing Stat Potency"...so it's obvious that it effects Holly Succor and Cure, since it does the same on WHM. Though direct Healing Magic Pot effects it more then MND.
    (0)