I levelled blu up to 60 this week...and I've run into several issues that upon disovering this thread I feel is appropraite to share

1. It requires a party for most of its stuff. Its billed as a solo job. This is unnacceptable
2. Most spells are clones. I understand why but we don't need that many variations of cone attack cluttering the log.
3. Speaking of spells...if blue is supposed to be overpowered, why the hell is it a chore to kill enemies without the % damage attacks? Far too many 200/210/220 potency spells that scale very badly.
4. Status effect spells are immuned too much or don't last enough to make a difference
5. Some more unique spells are implemented badly. Loom has a cast timer, off guard got nerfed into the ground to be a ranged trick attack which can't be seen without a parser. Self destruct got brush with death even in overworld against no mobs.
6. Elements have no bearing on standard mobs. I get why, but a non elemental spell that's basic damage can fix this, or a blue ability that ignores elemental attunement for X seconds.
7. Hardly any canes
8. Most of the rarer and hard ot obtain spells are basically naff. Titan's table flip for example does earth and blunt...which makes it useless in a lot of fights in the grand carnival.
9. Healing is lackluster without white wind or pom cure when its supposed to be relatively strong to self sustain
10. There's no indication of how each spell is fired without using it. This makes it trickier to complete certain Carnival challenges without good memory.