



I am quite dissatisfied that Blue Mage was turned into fomo content that barely has anything going for it to begin with and its updates have been lackluster at best. Even gacha collab events are easier to complete and fully grind out compared to Blue Mage’s extremely limited time window during its updates. That being said, 2 years ago there were no plans to add in female Hrothgar or male Viera, and look where we are now, along with them finally adding a 4th healer at last with the gameplay lots of people were asking for.
Blue mage released in a time period where it seemed they were constantly failing to read the room and this led to all sorts drama surrounding locking the ending of Eureka behind Baldesion Arsenal, the lack of a 4th healer at the time, and the massive disappointment of the return to gender locked races. As it stands now Blue Mage is the last remaining issue from that bygone era.
Please take away the meme spells, this “blue mage specific content” doesn’t last more than 2 weeks. An actual full job however would have infinitely more thigs to do. We just want to play with our friends and do *current* content, not stuff we already cleared years ago for nothing but a tentacle monster mount. Blue Mage feels like no more than just another War of the Visions event like the NieR, FFIV, and FFX collabs in that mobile game, except those collabs lasted far longer and had more stuff to do.


Yeah that's one of the issue that they have to resolve. It's just part of the refinements they have to figure out if they really want to keep it limited.I am quite dissatisfied that Blue Mage was turned into fomo content that barely has anything going for it to begin with and its updates have been lackluster at best. Even gacha collab events are easier to complete and fully grind out compared to Blue Mage’s extremely limited time window during its updates. That being said, 2 years ago there were no plans to add in female Hrothgar or male Viera, and look where we are now, along with them finally adding a 4th healer at last with the gameplay lots of people were asking for.
Blue mage released in a time period where it seemed they were constantly failing to read the room and this led to all sorts drama surrounding locking the ending of Eureka behind Baldesion Arsenal, the lack of a 4th healer at the time, and the massive disappointment of the return to gender locked races. As it stands now Blue Mage is the last remaining issue from that bygone era.
Please take away the meme spells, this “blue mage specific content” doesn’t last more than 2 weeks. An actual full job however would have infinitely more thigs to do. We just want to play with our friends and do *current* content, not stuff we already cleared years ago for nothing but a tentacle monster mount. Blue Mage feels like no more than just another War of the Visions event like the NieR, FFIV, and FFX collabs in that mobile game, except those collabs lasted far longer and had more stuff to do.




I must say, the response given in that interview is very disappointing. To summarize, Blue Mage has powerful spells, and to balance it alongside other jobs would necessitate the removal of those spells. At which point it may no longer feel like Blue Mage and for that reason it is to be kept separate.So, I think this interview went under the radar, but AfroSenju actually asked Yoshi-P about BLU mage.
https://www.twitch.tv/videos/1175497...ives&sort=time
Timestamp 5:38
So....no plan to change it, even though so many people dislike it.
Yoshida went through surprisingly no depth at all with his answer though, and said nothing that he didn't already say in the past, which I find a bit odd. Like he doesn't want to speak about it too much.
There are two issues with this response. To answer the question, "Would it even be a Blue Mage without those powerful spells?" Yes, yes it would still be a Blue Mage. What defines a Blue Mage is that it utilizes magic to execute attacks that would otherwise be exclusive to enemies. The strength of those spells is a separate matter entirely and the vast majority of the spells available to Blue Mage in FFXIV aren't even problematic. Take away the few that pose a problem and you would be left with... well, Blue Mage.
The second issue is the idea that those powerful spells would need to be outright removed from the equation in the first place. Those who are happy with a limited Blue Mage with broken spells and those who want a balanced Blue Mage that can be played in all content can both have what they want. My suggestion to SE is for them to utilize a tool that they have already created: Basic Instinct.
Basic Instinct is already a vital spell for Blue Mage to function as a solo job, but its functionality can be expanded. Add the text, "augments certain Blue Mage actions" then allow it to be used within The Masked Carnival and the Blue Mage Log (and if they wish to maintain intended balance, the ordinary passive buffs from Basic Instinct could not apply within those specific instances). A Blue Mage with Basic Instinct active would essentially be identical to the current limited job. You would have your crazy spells at their full strength, but they would only work within the limited content that's been created for Blue Mage and solo efforts. For all other group content, Basic Instinct wouldn't be accessible and without that, we would be left with a "toned down" Blue Mage that's on par with other jobs.
Now this was just my suggestion. There are other approaches that could work too, be that a second job stone, a passive trait, or a stance ability. In any case, don't let anyone try to fool you into thinking that Blue Mage must be one of two extremes: either a limited job with crazy spells or a "normal job" that's balanced. It's entirely possible for both to coexist. Even if you are fine with how Blue Mage is currently, you shouldn't be opposed to a proposal like that when the goal is to retain what you like about it. This is not about taking things away. It's about adding more content for Blue Mage so that more people can enjoy it.


100%. I really think that if you take the ridiculous spells/utilities out, the standard rotation for BLU is not really OP and is actually quite decently balanced already.
The only tricky thing is level sync in my opinion. But with a bit of a rework I am sure they can figure something out.

On a more positive note, farming T2 is pretty fast now for tomes.
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A shame the job has no practical use outside moogle events. Especially if you were around to grind out most of these rewards when they were part of current content at the time.




Nothing in this game has practical use. The only value that you get is the value that you attribute to it as a player. Even if you played the fights when they were current and are still playing BLU on the same role, they still feel very different. Much like the Deep Dungeon series, it's interesting side content, and as long as they keep expanding on it, I'm fine with that.

A slight derail, but just coming off beating the story up until current I wonder how they will justify us going to the First for the up-to-80 content? My only guess is that the guildmaster sees us off to get more powerful, to save the guild yet again. Or he learns a forbidden BLU spell that lets him traverse through dimensions, but is trapped and we have to figure a way home by tracking down Greg with Hildy and Natsu.
This way, our level 80 carnivale boss would be "Greg", to keep with tradition of strange nostalgic off shoot bosses like Ultros/Typhoon, Siegfried, Gogo, etc.
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