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  1. #11
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Time mage does exist in lore as something separate to AST, you meet a time mage in the hildebrand quests.

    Also pure speculation from here, Xande from the CT raid series is likely a time mage as well, as his fight gives time magey abilities like comets and meteors, gravity, quake and teleport, also the crystal exarch using the power of the CT has time mage like abilities as well, so theres a link
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  2. #12
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    There was once a thread in the lore forums on this very topic. I wish I could find it again.

    Originally I thought AST did preclude time mage, but there were suggestions both in the game lore and... I think even some old interview? that suggested time mage could very much be its own, separate thing.
    (0)

  3. #13
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Astro was FFXIV's "time mage" until 5.0, when it was robbed of its time-affecting abilities (one of which actually had TIME in the friggin' name).

    One can hope it's because devs wanted to be able to control spell/skill balance numbers without the variable of a class being able to extend effects.

    I think quite a few AST players would be a bit pissed if the job was stripped of its uniqueness and flavor just to rebrand those stolen abilities as a new class.
    (2)

  4. #14
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I'd say being an MMO with little to no crowd control precludes the possibility of Time Mage.

    What would even be the point if they can't have the core Haste/Slow/Stop (or they would otherwise be pointless/useless)?
    (2)

  5. #15
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Personally, I never thought that AST would take the place of a Time Mage or vice versa: even when AST had its full suite of time-related abilities, AST's "specialization" was in celestial-themed magic and divining. Therefore, there is always room for someone who specializes in Time Magic. It's like saying that RDM couldn't exist in its current iteration because BLM has fire/lightning magic, and CNJ has/had earth/wind magic.
    (1)

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MintnHoney View Post
    Personally, I never thought that AST would take the place of a Time Mage or vice versa: even when AST had its full suite of time-related abilities, AST's "specialization" was in celestial-themed magic and divining. Therefore, there is always room for someone who specializes in Time Magic. It's like saying that RDM couldn't exist in its current iteration because BLM has fire/lightning magic, and CNJ has/had earth/wind magic.
    It mostly just depends on whether AST, in being "celestial", is supposed to be the time-space caster (even if among other things). Celestial magics may also include a more Divination (though that is, in most systems, a sub-set of space-time magic, just as gravitational magics are another subset), but you don't usually get Haste, Slow (Heavy), Gravity, Levity, and Time Dilation magics, as AST launched with, without being deeply invested into time-space magics. Gameplay wise, sure, someone else could take that from AST, but not without cannibalizing its former lore and gameplay, even if the devs has since gutted most of that area in the name of accessibility.

    Unless you want to spend every GCD lightening and then immediately heavying DRGs' jumps, lightening enemy attacks while heavying your allies', time-compressing your team's DoTs while time-dilating the enemies, ad nauseum, no job is going to be just Time Magics and Time Magics alone. There's going to need to be a larger aesthetic umbrella of skills and motifs into which they'll fit to give it a functioning toolkit, to host Time Magic cohesively but usefully. And I can't imagine a better host for that than AST. Time-, Space-, Bless-, Curse-, and Divination-based magics make for a pretty great package.
    (1)

  7. #17
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Hasrat View Post
    I'd say being an MMO with little to no crowd control precludes the possibility of Time Mage.

    What would even be the point if they can't have the core Haste/Slow/Stop (or they would otherwise be pointless/useless)?
    Pre-5.0 AST gives a very good idea of what a partial time mage kit could look like. You could do haste (AST literally had a renamed haste), SCH has slow, and so on. You could also work in extending buffs and so on. These are not impossibilities in FF14. Other ideas might be things like "rewinding" damage on an ally, and so on.

    I think what's far more likely to preclude time mage is the fans' desire for other classes. A lot of people want chemist. And if SE chooses not to do that, there's geomancer, necromancer, and so on that get regular suggestions. Time mage is rather distant on this list. Not that it's impossible, but SE does seem to prioritize the players' desires in adding new classes, and time mage isn't up there.
    (0)

  8. #18
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Allegor View Post
    AST no longer has time themed spells and WHM no longer has nature themed spells - Time Mage and Geomancer confirmed for 6.0!
    AST heals still function accord to lore by rewinding time, and also, the whole divination thing, predicting the future, is an element of time manipulation.
    Plus Gravity, which was always a time magic spell, because in Japan they don't differentiate between Time/Space, they call it Spacetime magic.

    WHM still has it's elemental spells though, being replaced at higher levels doesn't remove them from lower levels.
    (0)

  9. #19
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Seraphor View Post
    AST heals still function accord to lore by rewinding time
    What lore would that be from? I've never heard it mentioned.

    The lorebook (and in-game as far as I can remember) describes Benefic as "channeling healing energies by [the caster] attuning their aether to the 'benefic' bodies in the heavens".
    (1)
    Last edited by Iscah; 02-12-2020 at 05:15 AM. Reason: Autocorrect didn't like "attuning"

  10. #20
    Player
    Kummies's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Ra' Jhin
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    I don't mean to be that person but people can hardly deal with the "complexities" of current AST. . I find it very doubtful that the majority of the community (well.. atleast the forums) would enjoy something like that. I think AST has a good amount of preemptive skills. Knowing when to place Earthly Star so it pops at the right moment. Knowing the right down time to pop your horoscope and such.

    I like the idea of a new healer but with the three we have right now I just seems really hard to introduce a new one that has its own identity. Not to mention balance.
    (0)

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