Damage is like 80+% of casts in dungeons, not "a few nukes." Unless someone is dozing off and does 2 or 3 casts a minute.
To further emphasise this point. My TEA healers, together, spent 41% of their casts on healing abilities; GCD and oGCD combined. And that was a bad run for them where we had deaths and some missed mitigation. TEA is currently the hardest content in the game and it still couldn't press them to spend even half their abilities on healing. That's how predictable outgoing damage is in this game. And why there are an increasing number of complaints regarding how boring the jobs have become—from players at every skill level.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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