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  1. #1
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Elladie View Post
    They can keep up with speed runs - because those don't seem to be going away - and manage to throw out a few nukes as well, even when healing a party made up of average DPS and an average tank.
    Damage is like 80+% of casts in dungeons, not "a few nukes." Unless someone is dozing off and does 2 or 3 casts a minute.
    (9)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HappyHubris View Post
    Damage is like 80+% of casts in dungeons, not "a few nukes." Unless someone is dozing off and does 2 or 3 casts a minute.
    To further emphasise this point. My TEA healers, together, spent 41% of their casts on healing abilities; GCD and oGCD combined. And that was a bad run for them where we had deaths and some missed mitigation. TEA is currently the hardest content in the game and it still couldn't press them to spend even half their abilities on healing. That's how predictable outgoing damage is in this game. And why there are an increasing number of complaints regarding how boring the jobs have become—from players at every skill level.
    (19)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."