You seem to be constantly upset about things that most would consider to be of little concern... and in such a fashion that looks like you're mostly upset about it in this game - for whatever reason.
Just reading this post here made me seriously wonder if you just want to rant about your frustration about FFXIV (maybe because its different from FFXI?) not really give constructive cristism... I'd like to go over your examples here, specially with you claiming that those make FFXIV "the worst Final Fantasy".
In pretty much any other FF NPCs just repeat one phrase whenever you talk to them. They also just stand in one place all the time, sometimes locked in a "walking animation". Pretty much every game has NPCs locked in more or less "stupid" idle animations, this is nothing that would be exclusive to FFXIV, not even in the Final Fantasy series. So, if thats lazy development, its lazy development across the board.
Yes, and if they didnt slap it together like they did, FFXIV would simply not exist anymore - if you prefer that, you can pretend it doesnt exist.
Its also not like they're not aware of this - or else they wouldnt spent ressources on reworking ARR right now. We can wait with our judgement til we see how they're re-working this, but telling the current development team "Your work from 2014 was bad, so the whole game is bad now" without taking into account that they learned with time and grew just as the game grew just seems unfair to me.
Judging FFXIV by what 2.0 is and ignoring 3 whole expansions is just shortsighted and unfair (and seems a bit like constantly reminding a child about this one bad grade they once got in second grade and how stupid they are because of that while that child is now going to university...)
...okay, how did those movements actually differe from each other or change your gameplay experience? All the canoe did was to give you access to move across rivers. All the boat did was allow you to travel across the sea.
Having those different types of movements served one major purpose: To block your road til such a time that the game wanted you to be able to access other areas. The ferry to Kugane works in a similar fashion in FFXIV, for example. Maybe getting a canoe was a bit more exiting - specially when you played that game 30 (or something) years ago and it was the first time you got a canoe, but other than that it didnt really make a difference.
And in regards to FFXIV being the worst FF: In terms of movement you have a game like FF10, where your only type of travel are walking and chocobo (with the airship serving as a kind of teleport), FF12 is pretty much just walking (at least I only recall walking)...
You also forget to mention that in FFXIV you have flying, swimming and diving as methods of movement. (if they added a canoe-mount, would that make FFXIV better?)
...and as a last point: I dont understand why "Movement methods" and "variety in the story" are linked - except that in pretty much all FFs movement options may lock parts of the world. FFI did that and FFXIV is doing that, too.
...this does seem to extremly nitpicky, I agree with your assessment that you're being nitpicky.
I'd also like to remind you that there are elevator rides in some dungeons that do work - I dont know why that one was cut, though I would assume it was one of those ways to mask loading screens?
I would argue that there still is a lot of attention to detail in the game - just at other places like it was in 1.0. I'm thinking for example about all the flavour texts for levequests and FATEs (to my knowledge levequests didnt had proper texts in 1.0, right?)
Other things that come to mind right now are Namazu sitting in their little pots or the large FATE-chains in various places, specially the one in the steps. Just because an elevator-ride is gone, doesnt mean they dont care about the game anymore or that there are less details...
Well, FFXI and FFXIV are different games with different design philosophies - FFXIV isnt meant to be an open world game, sorry.
That doesnt mean that there arent many things to do, they're just not all that much connected to the open world.
Maybe one can claim that its cheap to say that one should look for another game if they want an open world experience, but thats simply was this is: Expecting FFXIV to be open world is expecting FFXIV to be something that it doesnt want to be (anymore? Maybe 1.0 wanted to be open world, but its been years now and its pretty clear that this isnt the goal for this game - so... if thats what you want, seek a game that aims to deliver on that front and dont ask a steak to be a cake...?)
FFXIV has dungeons, raids, trials, PvP, crafting, gathering, maps, hunts... tones of little thing you can strife to achieve. Maybe the themepark-MMO approach isnt for everybody, but that doesnt make it objectivly bad.
All it needs are 15 levels and then the whole world is open to you, so this is a pretty weak argument at best. In addition to that: If you start in Ul'dah or Gridania you cant reach Limsa as a level 1 character. That whole island is locked to you!
Also: Didnt you argue that FFI was a better game because certain areas were locked behing getting a canoe, boat etc.? I might missunderstood you there, but... how about being consistent?
So, they should rather stick to "bad" decisions than changing them later to enhance our experience?
Upgrading belts with twines seemed like asking to much, considering that belts are more like accessories than "body armor", so they decided that should be reflected here.
I dont see adjusting things in favour of the player as bad?
I think with that I've covered all your examples - and non convince me that FFXIV is objectively speaking "the worst Final Fantasy" - it might be for you, but you should try to make that more clear instead of stating it like its a true fact and not only your opinion.
A lot of the things you bring up (not only here but in other threads aswell) also seems like extremly minor annoyances (like "robot NPCs" that you'll find in pretty much every game) or things born from your wish to have an open world MMO, not a themepark one.
But just because this game isnt what you want it to be (or rather: wants to be something you dont want it to be - seeing how FFXIV isnt trying to be open world in the first place), means its a bad game.
And yes, one FF has to be the worst - and if thats FFXIV for you, thats fair. But maybe it would be worth it to make it clear that you still think its a pretty good game (if you indeed think that, at least part of your comment seemed to imply that for me) instead of coming across like someone whos hating this game because an NPC waved at him a bit to often.